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Drift 2.0 Tuning Guide
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Nie moge sie zalogować
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The NFS:SA Easter Egg Lis...
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Update 19-20.08.2017 |
Posted by: bartekPL - 19-08-2017, 22:27 - Forum: News
- Replies (17)
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Update 19-20.08.2017
Server will be closed down for about an hour due to required maintenance
Optimization - NFS:SA Booster
This update provides some optimization and memory usage improvements and tweaks.
The most important thing is NFS:SA Booster - external Windows application to increase performance and quality while playing on NFS:SA server!
Detailed info about what is this and how does it work you can find here: https://www.nfssa.net/booster.php
NFS:SA Booster is already supported by server and you can try it now without waiting for update.
Changes in URL system
- Because problem infinite loading screens while joining URL has been solved, we turned back on URL bans but with little changes: 24h for connection lost, 48h for normal leave and no URL ban for IRC / kick / bugged loading screen (rare)
- Added limit - max 2 tournaments per event
- Improved matching system - now players will be matched slower, but it will be based now on general skill with URL instead of "who first" rule. It means that there will be low chance to match up newbie with very good player unless there aren't enough players in lobby
Score system and handlings
Score system has been changed a bit. It should be now much more accurate than before and performance test less bugged.
- Changed amount of score gained by upgrading parts like engine, tires or suspension
- Changed score range (min-max) for every class and car
Major handling changes for:
- Futo
- Buffalo
- A-Type
- Blista Compact
- Flash
- Euros
- ZR-130
- Mamba
- Turismo
- Counthash
Because Futo and Buffalo handling changes are serious, there also changes characteristic of their toptimes and records. Due to that, all Futo and Buffalo records have been disabled. It means that in-game those records won't be visible and will have to be done again, but you can still check them on website as archive records by selecting proper option here: https://www.nfssa.net/racestats.php?week=topofalltimes
Other changes
- New rankingboard's algorithm - now it should shows proper position all the time
- Disabled collision of torches at start lines on maps
- Minor fixes and improvements
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Update 10-11.08.2017 - Underground Racing League |
Posted by: bartekPL - 08-08-2017, 23:51 - Forum: News
- Replies (29)
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Update 10-11.08.2017
Server and website will be closed down for about an hour due to required maintenance.
Underground Racing League
URL - New type of tournament-based race, which is a bit different than casual races. First of all, URL can be up to 12 players in a single race. Second of all, URL races can be played only at specifed time, when an URL Event is active.
How does it work then?
To join URL you have to travel to the stadium in your city (LS, SF or LV) in Freerun mode. There you can watch for incoming events and join active event.
Everyday there are 4 default URL events every 6 hours - at 2:00, 8:00, 14:00 and 20:00 server time. Each event always lasts 1 hour and only during this time you can join event. Administration have access to edit and create own events with different settings and at any time.
In every event you have to choose one of available rooms which are separated by car score.
After choosing event and room, you're moved to the automatic lobby where you have to wait for players.
To start URL tournament there must be at least 6 players in room. When tournament is found, players at first vote for maps and their directions. After that 3 races in a row finally start.
Because this is tournament, you don't need to win every race to win tournament because it depends on total points gained from races.
Different Locations
For URL races there are used special, exclusive locations and maps. Since this update at the begin only one location - Bayview Speedway - will be available
Second location - Los Santos International Airport - will be added in few weeks.
In future we will consider adding more URL locations.
Other info about URL Events
- Lobby size - can be 8, 10 or 12 players. Default URL events are always up to 8 players in tournament. Only admins while creating custom events can enable 12-players mode.
- Total distance (in km) - amount of laps in tournament races is calculated according to total distance. For default events it's always 40 km.
- Additional rules - admins while creating events can allow only certain classes or cars so expect in future events like C Class Race or Infernus Race.
Leaving URL Tournaments - strictly forbidden (URL Bans)!
Because tournaments are important, leaving them is strictly forbidden. By leaving tournament player automatically gets URL Ban and won't be able to join any URL event for next 48 hours. And no matter it was normal leave or lost internet connection - next time player has to make sure he has enough time and stable connection.
Also, because of this strict rule, final rewards won't be decreased because of left players - rewards depend on total points.
Due to obvious reasons URL ban is disabled for administration.
Online Tournaments History
Every URL Event and Tournament will be archived and available here - https://www.nfssa.net/racestats.php?week=urlevents
New car - Locust 69
Locust 69 was planned as a conversion kit for A-Type but because of it's complexity we decided to release it as new unique car which performance and stats belong to A class.
To unlock Locust 69 you have to complete task URL Champion (LEVEL 3) - Win 50 URL Tournaments.
Other changes
- Major handling changes for A-Type
- 6 new global tasks for URL
- New daily task - Finish URL Tournament
- Minor fixes and improvements
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Update 15-16.07.2017 |
Posted by: bartekPL - 15-07-2017, 22:03 - Forum: News
- Replies (18)
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Update 15-16.07.2017
Server will be closed down for a moment due to required changes.
At the beginning we want to inform you that Venom rejoined team and we were able to perform next tuning update!
Graphics: ENB Series by deadboy - Download - Password: nfssa
Changes:
- Full C class tuning update
- Some handling changes for: Cheetah, Comet, Banshee, Infernus, Counthash, Washington, Intruder, Primo, Bravura, Manana
- Now you can change between normal handling and drift handling in freerun mode by pressing RMB and clicking on your car
- Added showing GPS track on radar map
- Added option to disable GPS arrow above car
- Added possibility to save paintjobs in paint shop using vinylpoints. Normal players can save up to 2 paintjobs for each model of car (e.g. 2 bullets share same saved paintjobs), premium players up to 5
- Added possibility to set car score limit in custom race lobby (thanks Quindo)
- Car score is now displayed in garage menu
- Changed possible range of far clip distance to 1000
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Update 27-28.05.2017 |
Posted by: bartekPL - 27-05-2017, 00:21 - Forum: News
- Replies (24)
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Server Update 27-28.05.2017
Server will be closed at 23:00 server time (UTC +1) for at least one hour due to required maintentance.
At the begin we want to inform that our modeler, Balcer, has been replaced by Arunn and we want to welcome new NFSSA Team member - KomuH, who will be now responsible for car handlings and balance!
Also, Quindo has become our second scripter and this update has been prepared with good cooperation!
Main Changes
Most of gamemode has been rewriten to new, clean, OOP-based and optimized code which will facialize a lot future updates and improvements.
Duel system has been totally rewritten with new one, bugless system! Also, now during duel there is disabled collision between opponents and other players in freerun mode.
Because of some changes in file structure, this update weights more than usually (estimated download size is 150 MB)
Better Optimization
- Car tuning streaming has been replaced with own system. Loading many cars will still slow down a bit your PC but spikes and freezes shouldn't exist
- Added option in video settings to set vinyls quality. It is very good facility for players with weaker PC or with low amount of VRAM
- Added option to use static cars on maps, what will fix issue with very low FPS on some specific maps (you have to enable it in settings)
- Added option in video settings to set vehicle LOD distance
New Ranking System
Till now ranking system was based on weeks. Now it's again totally changed. Now we have two main rankings:
- Current Week
- Top of All Time
Each of them is separated into each car class, so now will be different toptimes for each class like B,C or Vintage.
Toptimes of current week still we be reseted every weekend, but now there will be rewards for having toptimes of the week!
How it works? You can have up to 7 toptimes on each map (because of 7 car classes). To get reward you must hold at least 2 toptimes at the end of week. More toptimes means higher reward, but limit is up to 50 toptimes - more toptimes won't count so give chance to others.
How to calculate your reward:
Quote:x - amount of toptimes (from 2 to 50)
money = x * 150
rp = x * 50
bodypoints = 1 if x = 20+ and 2 if x = 50
vinylpoints = 1 if x = 30+ and 2 if x = 50
- Ranking panel on forum will be updated too during server update
- Also added new MapInfo with detailed stats at the begin of race
- No stats will be reseted. Current ranking will be converted to new one
Tuning Update Part II
- D class received full new tuning and secondary bodykits
- B class received roof options, sidewindows option and new spoilers from tuning update. New bumpers, hoods and secondary bodykits still have to wait.
- New body tuning part - sidewindows. For now available only for E,D,B and A class
- 1 new 5zigen rims
- 1 new BBS rims
- 1 new Konig rims
- New rims brand - WORK (4 new rims, 1 taskpoint is requried to unlock it)
New Car - Buffalo
Yes! First muscle car finally available on server! Buffalo belongs to B class and have full new tuning.
Police System
- Fixed and blocked glitched areas
- Disallowed speedbreaker while beginning animation
- During pursuit player has now lamp breaker known from races
- Improved police AI pathfinding
- More stable AI driving
- Changed speeds of busted and evaded bars
- Now you can rebind speedbreaker in settings
- Now SUVs will run away after finished job (only at level 3 and 4, at 5 and 6 they will still stay)
- "PIT" tactic (since level 2)
- "Group blocking" tactic (simple blocking at level 1 and 2, more advanced at 3+)
- "Lamp breaker" tactic (for cops, since level 4)
- Problem with alone peds and destroyed police cars should be eliminated
- You can now mute special pursuit soundtrack by using F4
- Minor fixes and improvements
Vinyls Update
- 27 new vinyl items to unlock (including 2 new "gold" vinyls)
- Added some new vinyls to already unlocked categories like Flames, Tears, Modern, Manufacturer and Shapes
- New vinyl category - camouflage
- Changed "Most Wanted M3" vinyl set to be "gold" for new players
- Text vinyls from Police set are now colorable
- Enabled search bar in vinyls menu
- Added button to remove all vinyls
- Added button to clone vinyl layer
Freerun Money
Now each day you can collect money in freerun mode. Every day in each city and countryside some amount of money is spawned for each player separately. First collected money give you $100 and every next is higher by $10. It resets everyday.
Other Changes
- Improved "Car Performance Testing" and problem with 3-gears bug has been fixed
- Time calculation for Time-Trials is now based on whole ranking, so you no more have to drive specific map at least once and you will always get fair time for your car
- Added information about left time for next Time-Trial
- Now when first player finishes Speedtrap, others lose 3 kmh per second until they finish too
- Improved look of race stats window at the end of race
- You can now turn off lights in freerun mode by holding RMB and clicking on car light
- Improved nitro effect (can be turned off in video settings) which is now synced with other players
- You can now move and hide race HUD elements in settings
- Added animated download screen while entering game (due to MTA download system, it will appear after first 10 MB)
- You can now change and customize radar theme in settings
- Fixed infinite falling after using shift+x in some places
- Fixed headlights not being turned on after pursuit
- Online crew members are now visible above "Players" TAB
- Added option to change crew color
- Added car sorting in garage
- Added option to choose car color while buying it in Car Lot
- Added option to rotate car in garage by holding both mouse buttons
- Added option to zoom out and zoom in camera in garage by pressing "num +" and "num -"
- Now after 2 kicks from lobby you can't join this same race anymore
- Now you can't join and leave quick races too often - auto lockout 60s
- Lamp breaker object is now automatically hidden at very low speeds
- Minor fixes and improvements
Have Fun!
NFSSA Team
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Tuning Update - Part I |
Posted by: bartekPL - 26-03-2017, 17:42 - Forum: News
- Replies (26)
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Tuning Update - Part I
(Thursday-Friday 30-31.03.2017)
Update will be introduced during night from Thursday 30th to Friday 31th. At 23:00 server-time (GMT +1) server will be closed down due to required maintenance which shouldn't lasts more than 2 hours.
What is tuning update?
Tuning update is a big body tuning extension which introduces things like secondary bodykits, many new bumpers, spoilers, hoods and additional roof options. You can see everything detailed in this showcase thread.
Because this update is very big and requires a lot of work, it's introduced in parts - class by class.
Part I
First part introduces general review of whole tuning update and adds new body tuning to all E and A class cars including Futo and Counthash. Also, every A class car will get missing body tuning known from all other cars.
In part II of tuning update you can expect new tuning for D class very soon!
New NFS:SA Team member - Balcer
Also, in this news we want to welcome new member of NFS:SA Team - Balcer! Balcer is our new 3D Modeler who helps us a lot with tuning update and make progress visible.
Other changes in incoming update
- Added new safehouse - Santa Maria's Beach
- Added new safehouse - Paradiso
- Added new safehouse - Rockshore West
- Added new safehouse - Fort Carson
- Added new paint shop - Dillimore
- Added new paint shop - Fort Carson
- Increased default amount of vinyl layers by 2
- Now each TaskPoint Vinyl Card increases amount of available vinyl layers by 3 instead of 2 (+4 layers in total from all cards)
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