Takumi rims *UPDATED* - Printable Version +- Need For Speed :: San Andreas (https://www.nfssa.net) +-- Forum: English Forums (https://www.nfssa.net/forumdisplay.php?fid=6) +--- Forum: New Suggestions (https://www.nfssa.net/forumdisplay.php?fid=11) +---- Forum: Archive (https://www.nfssa.net/forumdisplay.php?fid=32) +---- Thread: Takumi rims *UPDATED* (/showthread.php?tid=6936) |
RE: Takumi rims - Przygryw - 08-08-2017 !UPDATE! RE: Takumi rims *UPDATED* - deadboy - 09-08-2017 Look alright now, I guess. But imo they looked better when they were further on the inner side RE: Takumi rims *UPDATED* - Przygryw - 09-08-2017 I'm planning to model it again because I found new solution in my mind RE: Takumi rims *UPDATED* - bartekPL - 09-08-2017 still too many polys. Around 1k is absolutely maximum RE: Takumi rims *UPDATED* - Przygryw - 09-08-2017 It would be hard but I will try RE: Takumi rims *UPDATED* - deadboy - 09-08-2017 They major high poly objects I still see in the first edit is the ball in the middle and the roundish screws. just remove the top of the screw or make it only 4 poly / edged instead roundish. RE: Takumi rims *UPDATED* - Venom - 09-08-2017 All the spokes are way too hi-poly. I'm pretty sure you can do this model under 1k polys. RE: Takumi rims *UPDATED* - Snix - 11-08-2017 You can make any model decent looking with low polys For this especially just take Futo rims and try smoothin them out/re making them until they look almost exactly like Watanabes That might be the best way if you can't scratch it RE: Takumi rims *UPDATED* - JanuszProsie - 12-08-2017 Kek, nice job Przygryw. BTW, not bad avatar xD RE: Takumi rims *UPDATED* - OrangeNecrosis - 12-08-2017 That is all I am missing. |