Circuit NFS:SA Circuit Hit And Run - Printable Version +- Need For Speed :: San Andreas (https://www.nfssa.net) +-- Forum: English Forums (https://www.nfssa.net/forumdisplay.php?fid=6) +--- Forum: Maps Showroom (https://www.nfssa.net/forumdisplay.php?fid=29) +---- Forum: Outdated/Inactive/Forgotten maps (https://www.nfssa.net/forumdisplay.php?fid=37) +---- Thread: Circuit NFS:SA Circuit Hit And Run (/showthread.php?tid=10998) |
NFS:SA Circuit Hit And Run - kayra999 - 12-09-2018 Author:Evov777 Location:Outside Las Venturas Map Type:Circuit v2 Is out RE: NFS:SA Circuit Hit And Run - MatthewChow - 12-09-2018 Kinda too "arrowy"... Just replace those by invisible objects. RE: NFS:SA Circuit Hit And Run - kayra999 - 12-09-2018 (12-09-2018, 13:48)MatthewChow Wrote: Kinda too "arrowy"... Just replace those by invisible objects. Okey i did with the invisible walls (the first part) RE: NFS:SA Circuit Hit And Run - MatthewChow - 13-09-2018 They were the main offender, but keep updating the video with the changes. RE: NFS:SA Circuit Hit And Run - scaftz - 13-09-2018 Yeah those arrow spam at early part is ridiculous. People are not that dumb to know that they shouldn't go there. And instead of putting invisible walls, which will make that part hollow, you can put shabbyhouse (or idk what is it called) like that one on 0:41 and fill it through that straight line until the road end. You should also consider what to do with the empty plots on the other side of the street. Also, that 2 houses on 0:36 is quite unpleasing to look at, put something more fitting for such big empty space. RE: NFS:SA Circuit Hit And Run - kayra999 - 13-09-2018 (13-09-2018, 03:34)scaftz Wrote: Yeah those arrow spam at early part is ridiculous. People are not that dumb to know that they shouldn't go there. And instead of putting invisible walls, which will make that part hollow, you can put shabbyhouse (or idk what is it called) like that one on 0:41 and fill it through that straight line until the road end. You should also consider what to do with the empty plots on the other side of the street. I did your thing to that big space on 0:36 and doing the fir part with some another houses so wait like for 30m for the update of map RE: NFS:SA Circuit Hit And Run - scaftz - 14-09-2018 Looks just right, although i prefer arrows than police roadblocks. Nice work on those blank spaces. RE: NFS:SA Circuit Hit And Run - kayra999 - 14-09-2018 (14-09-2018, 11:58)scaftz Wrote: Looks just right, although i prefer arrows than police roadblocks. Nice work on those blank spaces. well i prefer objects on roads to arrows RE: NFS:SA Circuit Hit And Run - Berkayy. - 20-09-2018 Good map, would be nice if this map come to server |