An actual '24 Hours Time Cycle' - Printable Version +- Need For Speed :: San Andreas (https://www.nfssa.net) +-- Forum: English Forums (https://www.nfssa.net/forumdisplay.php?fid=6) +--- Forum: New Suggestions (https://www.nfssa.net/forumdisplay.php?fid=11) +--- Thread: An actual '24 Hours Time Cycle' (/showthread.php?tid=11050) Pages:
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An actual '24 Hours Time Cycle' - broski0909 - 21-10-2018 Hello C: So, I think I'm not the only who is already tired with seeing the same time of a day or night in NFS:SA. Instead of having 2 modes we can change anytime in settings, why the time doesn't go by itself or (to be more fancy ;p) isn't synchronised with (CET) server time zone? Such an interesting experience playing in the night when its also night in the game or middle of the day when its middle of the day. I do believe its not a really hard thing to do, and some players would really appreciate such a lil' update that will make experience of a game world a bit better/more realistic. C: RE: An actual '24 Hours Time Cycle' - LukaRaos - 21-10-2018 Support... Add rain and other weathers... its weird why dont we have rain, just why RE: An actual '24 Hours Time Cycle' - broski0909 - 21-10-2018 ^ Yes - Its time for Earth to wake the fucc up xdd RE: An actual '24 Hours Time Cycle' - Rarti - 21-10-2018 yes although rain should be disabled in races because it affects handling RE: An actual '24 Hours Time Cycle' - broski0909 - 21-10-2018 (21-10-2018, 21:45)Rarti Wrote: yes although rain should be disabled in races because it affects handling Or make rain as an option. RE: An actual '24 Hours Time Cycle' - Rarti - 21-10-2018 (21-10-2018, 21:47)broski0909 Wrote:(21-10-2018, 21:45)Rarti Wrote: yes although rain should be disabled in races because it affects handling fuck no XD RE: An actual '24 Hours Time Cycle' - bartekPL - 21-10-2018 24-hours time cycle is not possible (or at least would be buggy and annoying) due to problem with auto-disabling some lights caused by GTA engine. RE: An actual '24 Hours Time Cycle' - broski0909 - 22-10-2018 (21-10-2018, 23:54)bartekPL Wrote: 24-hours time cycle is not possible (or at least would be buggy and annoying) due to problem with auto-disabling some lights caused by GTA engine. You mean they would turn off automatically when day and turn on when night? Or randomly? If 1st scenario - that wouldn't be really a problem tbh. If 2nd - well, ok RIP 24h time cycle (Until there will be a fix for it. But doubtful, isn't it?). RE: An actual '24 Hours Time Cycle' - bartekPL - 22-10-2018 Some important environment lights wouldnt work at all when day. About car lights, theoretically it should work fine but in practise we use auto-repairing car function that and because of weird GTA engine it messes up with such things and lights may randomly blink or something - didn't test it but some time ago there was something with it. RE: An actual '24 Hours Time Cycle' - broski0909 - 22-10-2018 (22-10-2018, 00:29)bartekPL Wrote: Some important environment lights wouldnt work at all when day. Oh alright I think I understand, there aren't any chances that custom timecyc for server (if that's even possible) could fix that problem? Anyways sometimes on Doherty I can spot those flashy graphical bugs - even with vanilla timecyc files. |