NFS:SA Luxurious Run - Printable Version +- Need For Speed :: San Andreas (https://www.nfssa.net) +-- Forum: English Forums (https://www.nfssa.net/forumdisplay.php?fid=6) +--- Forum: Maps Showroom (https://www.nfssa.net/forumdisplay.php?fid=29) +---- Forum: Archive - Declined (https://www.nfssa.net/forumdisplay.php?fid=31) +---- Thread: NFS:SA Luxurious Run (/showthread.php?tid=11141) |
NFS:SA Luxurious Run - kayra999 - 13-12-2018 ''sorry about the sound coming from background''
Map By:Evov777
Map Name:Luxurious Run
Not that much object for a better run and there is invisible objects for better Fps
Hope you enjoy about map and like my project !
RE: NFS:SA Luxurious Run - Rarti - 13-12-2018 why did you put straight arrows in the turns? also some places are way too confusing RE: NFS:SA Luxurious Run - kayra999 - 13-12-2018 (13-12-2018, 13:45)Rarti Wrote: why did you put straight arrows in the turns? sometimes map editor gets bugged and i need to do with something else so... RE: NFS:SA Luxurious Run - scaftz - 14-12-2018 As Rarti said, don't use straight arrows on turns and please use arrows more than object on turns. RE: NFS:SA Luxurious Run - kayra999 - 14-12-2018 (14-12-2018, 11:25)scaftz Wrote: As Rarti said, don't use straight arrows on turns and please use arrows more than object on turns. Okey ı am gonna do a one last map and following your tips RE: NFS:SA Luxurious Run - Remolit - 14-12-2018 Yeah, straight arrows on turns do not work well, replace them with curved walls. I agree with Scaftz, prioritize arrows over objects to cover up the route. (easier for the game to load a thousand of same objects than a hundred of various ones) Another thing, invisible objects don't help with FPS, they still *exist*, just not visible. The game processes them anyway. |