Fierro Fugitive ' by Keav-Dev - Printable Version +- Need For Speed :: San Andreas (https://www.nfssa.net) +-- Forum: English Forums (https://www.nfssa.net/forumdisplay.php?fid=6) +--- Forum: Maps Showroom (https://www.nfssa.net/forumdisplay.php?fid=29) +---- Forum: Archive - Declined (https://www.nfssa.net/forumdisplay.php?fid=31) +---- Thread: Fierro Fugitive ' by Keav-Dev (/showthread.php?tid=1138) Pages:
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Fierro Fugitive ' by Keav-Dev - Keav Dev - 29-08-2016 00:00 - Standard Route
02:10 - Alternative Route
02:38 - Easter Eggs
Fierro Fugitive ' by Keav-Dev - KomuH - 29-08-2016 Good job, Keav, as always I'd like to see it in game, there isn't much tracks with multiple ways to finish. RE: Fierro Fugitive ' by Keav-Dev - Hexagon - 29-08-2016 Keav back. Good map) RE: Fierro Fugitive ' by Keav-Dev - salessis - 29-08-2016 Keav doesn't gone, and He has next good ideas. Good map bro! RE: Fierro Fugitive ' by Keav-Dev - Tomi - 29-08-2016 Road on train tracks? wtf, I dont get it RE: Fierro Fugitive ' by Keav-Dev - Keav Dev - 29-08-2016 @Tomi, Only on this map, eventually something else because unfortunately the world SA does not offer too many RE: Fierro Fugitive ' by Keav-Dev - Tomi - 29-08-2016 I mean why did you place a bridge object (this road is a bridge object) on train tracks, it makes no sense for me RE: Fierro Fugitive ' by Keav-Dev - Keav Dev - 30-08-2016 creating a new passage through an unused railway bridge? RE: Fierro Fugitive ' by Keav-Dev - Tomi - 30-08-2016 I know but it seems weird, I'd rather leave train tracks there and make the road invisible so it isnt bumpy RE: Fierro Fugitive ' by Keav-Dev - MechaNoxia - 30-08-2016 The map is really nice, it's a short one so it won't become boring + multiple pass so even less boring But damn there is so many pass you i'm sure so many people would hillariously get stuck like idiots xD But nice work, i like it |