Nox - Lecture - Printable Version +- Need For Speed :: San Andreas (https://www.nfssa.net) +-- Forum: English Forums (https://www.nfssa.net/forumdisplay.php?fid=6) +--- Forum: Maps Showroom (https://www.nfssa.net/forumdisplay.php?fid=29) +--- Thread: Nox - Lecture (/showthread.php?tid=11616) Pages:
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Nox - Lecture - kayra999 - 29-10-2020 Map Name - Nox Lecture Map By - Evov777 / Essex777 Video RE: Nox - Lecture - Raven. - 29-10-2020 well it's a very nice map in my opinion. I hope it'll be added RE: Nox - Lecture - MisterJohnson - 30-10-2020 Route is Neat, but perhaps you could fill better the alley that appears on 0:20, idk crates arround the track, something like people working on a loading depot, forklifts, idk. 10/10 on the path creativity dude RE: Nox - Lecture - Tekk - 02-11-2020 The route looks rather interesting, actually. However, I'd probably consider changing a few things: The first turn area looks rather big. Some of this space (probably) will never be used. Even if it's the second lap and you have some decent speed, I'm not sure if doing the wallride strat is necessary/faster there. Speaking of which, I'm not certain whether it's even possible there or not, due to way this curve looks. It's not bad, just pretty strange looking one. The moment at 0:40 where the mapping changes from the arrow walls to the black fence props. I only noticed the fences after you completed the turn. Maybe that's just me, but I'd consider placing some fake trees behind it. It's just really hard to notice and some people may attempt to drive further down and hit it. Same thing happens at 1:23 when you did the reverse route, I got a bit confused just for a moment. Again, maybe that's just me or it's cause of the weather preset on the video. Speaking of fake trees that I mentioned above - at 0:35 you can see the exact model I'm talking about. I'd suggest moving these from there and put some to that corner maybe. Overall the map looks completely playable to me. Since it's a small one, it's good that you didn't overload it with the traffic and addition decorations. RE: Nox - Lecture - scaftz - 06-11-2020 Interesting layout .Seems cancerous to drive on in some parts but that would be the map feature. Starting line maybe can be moved somewhere else as it might look too cramped having 2 cars paralleling each other with the starting place that narrow. 0:19 - Sinking arrows bad. 0:40 - The arrows leading to is deceiving as it mindtrick you about the upcoming road width and tries to lead you hitting the wall but maybe just me. If you want it fair you can do the same treatment on the other side after the starting line. But as Tekk said it is strangely wide as it is so i am not sure what to do with this neither. 0:56 - This makes me feel claustrophobic, however the other side is not. Are you sure the left and right route has the same width? RE: Nox - Lecture - kayra999 - 06-11-2020 (06-11-2020, 17:18)scaftz Wrote: Interesting layout .Seems cancerous to drive on in some parts but that would be the map feature. Starting line maybe can be moved somewhere else as it might look too cramped having 2 cars paralleling each other with the starting place that narrow. 1 - I can change that sink very easily 2 - I did that on purpose 3 - I am pretty sure they are but I can also remade that one 4 - Yes 2 cars can fit there I checked it.Twice. RE: Nox - Lecture - kayra999 - 09-11-2020 Yeaaah I may fucked up the start https://youtu.be/lwOT-ifcCKo RE: Nox - Lecture - scaftz - 09-11-2020 Yes you fucked up quite good. Maybe remove that tree. Put straight arrows until it reach the road before finally curving. Probably easier to explain with paint so here it is: RE: Nox - Lecture - kayra999 - 09-11-2020 (09-11-2020, 17:53)scaftz Wrote: Yes you fucked up quite good. Maybe remove that tree. Put straight arrows until it reach the road before finally curving. Probably easier to explain with paint so here it is: I am trying that rn but the fucking nac doesnt let me Nvm I managed to do it RE: Nox - Lecture - Tekk - 09-11-2020 Looks fine now, at least to me. |