Run Around Wang - NFS:SA Track - Printable Version +- Need For Speed :: San Andreas (https://www.nfssa.net) +-- Forum: English Forums (https://www.nfssa.net/forumdisplay.php?fid=6) +--- Forum: Maps Showroom (https://www.nfssa.net/forumdisplay.php?fid=29) +---- Forum: Archive - Declined (https://www.nfssa.net/forumdisplay.php?fid=31) +---- Thread: Run Around Wang - NFS:SA Track (/showthread.php?tid=11808) |
Run Around Wang - NFS:SA Track - Criticalus - 16-01-2022 My first track ever created. Map name: Run Around Wang Location: San Fierro Type: Circuit YT video: Reverse: Car Spawn for reverse should be always like on the reverse video. Credits: Critical - Idea for track / map creator HybridDeath - Idea for track name RE: Run Around Wang - NFS:SA Track - ivke - 16-01-2022 not bad for a first map but way overdecorated..also im guessing there is no reverse route? 0:00 the start might be confusing for starter players as its not fully blocked 0:05 fix those arrows 0:14 remove that car or place it in the left lane,people dont like cars messing up their racing lines,i made the same mistakes 0:16 i would place arrows on both sides but its your choice really 0:33 on the left place arrows 0:36 those plant pots are unnecessary as i said pretty good for a first,but you dont have to overdecorate everything,this is my opinion and i personaly dont decorate maps that much so wait for someone more experienced to comment on this. when (if) fixed,i would like to see it on the server RE: Run Around Wang - NFS:SA Track - kayra999 - 16-01-2022 Overdecoration is the problem of this one here is the nitpick part 0.04 - left arrow wall is not that hard to make 0.08 + instead of some following decoration try decorating left side here 0.10 - maximum 2 or 3 cars should be there not in every single spot 0.14 - right wall is completely useless 0.18 - orange cone spam strike is normal for a new map maker just dont spam that object mix it with some other objects so it doesnt look lame 0.27 - personal choice but you dont have to decorate inside of here 0.31 - same thing as cones this part of the map usually has only 5 trees or so you dont have to make it a forest 0.35 - same as trees and orange cone (right side) -> left side is however looks out of place so you can just keep it like the doherty it is extra 0.25 and 0.33 that goddamn light is that bright I was going to heaven for a second well for a starter route is not that bad at all just a basic lesson dont spam same object thousand times thats what I learned from making maps it doesnt look good believe me. Also if there is a R version of it please record it as well RE: Run Around Wang - NFS:SA Track - Criticalus - 16-01-2022 (16-01-2022, 14:43)ivke Wrote: not bad for a first map but way overdecorated..also im guessing there is no reverse route? gonna fix these issues yes i know i overdecorated this map. I went crazy with these decorations lol (16-01-2022, 15:36)kayra999 Wrote: Overdecoration is the problem of this one ok gonna fix the object spam and record reverse version today (16-01-2022, 14:43)ivke Wrote: not bad for a first map but way overdecorated..also im guessing there is no reverse route? (btw there is invisible wall on 0:33) RE: Run Around Wang - NFS:SA Track - kayra999 - 16-01-2022 for 0.33 invisible wall may be a solution but dont forget when its on server the arrow walls are half transparent so you can curve at the end of straight or put a enforcer to middle of police barricade and put a single arrow wall behind the enforcer which shows right so it looks like its carrying it-> like police barricade _ <single arrow _________________wall | | | |< arrow wall on left idiot writing system single arrow should be in middle of police barricade (16-01-2022, 19:01)kayra999 Wrote: for 0.33 invisible wall may be a solution but dont forget when its on server the arrow walls are half transparent so you can curve at the end of straight or put a enforcer to middle of police barricade and put a single arrow wall behind the enforcer which shows right so it looks like its carrying it-> like and just noticed on R version put a little curved arrow wall so people dont drive straight into lot in the last turn I mean RE: Run Around Wang - NFS:SA Track - Criticalus - 16-01-2022 (16-01-2022, 19:01)kayra999 Wrote: for 0.33 invisible wall may be a solution but dont forget when its on server the arrow walls are half transparent so you can curve at the end of straight or put a enforcer to middle of police barricade and put a single arrow wall behind the enforcer which shows right so it looks like its carrying it-> like i mean i puted a invisble wall there RE: Run Around Wang - NFS:SA Track - kayra999 - 16-01-2022 (16-01-2022, 20:35)Criticalus Wrote:I know but people in this server are mostly blind so its just for safety and unnecesary insult(16-01-2022, 19:01)kayra999 Wrote: for 0.33 invisible wall may be a solution but dont forget when its on server the arrow walls are half transparent so you can curve at the end of straight or put a enforcer to middle of police barricade and put a single arrow wall behind the enforcer which shows right so it looks like its carrying it-> like as I said its just a nitpick so you dont need to take it too seriously just saying xd |