Other Mulholland Loop - Printable Version +- Need For Speed :: San Andreas (https://www.nfssa.net) +-- Forum: English Forums (https://www.nfssa.net/forumdisplay.php?fid=6) +--- Forum: Maps Showroom (https://www.nfssa.net/forumdisplay.php?fid=29) +---- Forum: Outdated/Inactive/Forgotten maps (https://www.nfssa.net/forumdisplay.php?fid=37) +---- Thread: Other Mulholland Loop (/showthread.php?tid=1469) |
Mulholland Loop - Oskiinus - 21-10-2016 My first map :p Name: Mulholland Loop Type: Drift Location: Los Santos, under Mulholland Intersection Don't ask why I've put GT4 arcade mode music. RE: Mulholland Loop - xEnjoY - 21-10-2016 Nope. RE: Mulholland Loop - Karex - 21-10-2016 #1 Too tight #2 Passing under tank? #3 For this Nope RE: Mulholland Loop - Truth# - 21-10-2016 Trailer + Beejay = ? RE: Mulholland Loop - Oskiinus - 21-10-2016 (21-10-2016, 17:07)Truth# Wrote: Trailer + Beejay = ? Haven't known that Beejay replaces Roadtrain. About this trailer, I tried to get something similar to passing under trucks like in MW2005. Eventually I can prepare second version, better, wider etc RE: Mulholland Loop - Truth# - 21-10-2016 Beejay doesn't replace Roadtrain. I think Beejay can't ride under the trailer. RE: Mulholland Loop - Oskiinus - 21-10-2016 (21-10-2016, 19:59)Truth# Wrote: Beejay doesn't replace Roadtrain. This is why route around the truck exists. RE: Mulholland Loop - Goro - 21-10-2016 It'd make great drift.track Wysłane z mojego C5303 przy użyciu Tapatalka RE: Mulholland Loop - Oskiinus - 22-10-2016 (21-10-2016, 23:26)Goro Wrote: It'd make great drift.track If wider, gonna look at it today. |