Unfinished Maps to be suggested soon (Part 2) - Printable Version +- Need For Speed :: San Andreas (https://www.nfssa.net) +-- Forum: English Forums (https://www.nfssa.net/forumdisplay.php?fid=6) +--- Forum: General Discussion (https://www.nfssa.net/forumdisplay.php?fid=7) +--- Thread: Unfinished Maps to be suggested soon (Part 2) (/showthread.php?tid=6145) |
Unfinished Maps to be suggested soon (Part 2) - MisterJohnson - 27-06-2017 Unfinished Maps to be suggested soon (Part 2) Just like the first of this series of maps, they're on Beta phase, so, I show some of them here, and you give me some feedback about what needs improving on it [Sprint] West Bone [Circuit] Vinewood Club RE: Unfinished Maps to be suggested soon (Part 2) - Tomi - 28-06-2017 Gave you a like because of the music About the maps: West Bone: 0:42 change those arrows on the left to for example a broken down tractor 0:53 those arrows should start and end in an object (it looks better), add for example a billboard in there and end the arrows in the pole 1:09 make the path more clear, it confused me a little. Also add a car or two on the parking lot so the shortcut wont be abused 1:40 Again, arrows should start and end in something (looks better) 2:00 @up (or add some broken down vehicles/or vehicles waiting for the green light) 2:09 make the road more obvious by adding some objects/arrows next to those houses, maybe a truck since it looks like a construction site? 2:24 cool shourtcut, although add a second ramp on the other side for [R] version Havent checked the 2nd map as I have some things to do, overally a cool map RE: Unfinished Maps to be suggested soon (Part 2) - MisterJohnson - 28-06-2017 I'm eagerly awaiting your review about the 2nd one @Tomi RE: Unfinished Maps to be suggested soon (Part 2) - Tomi - 30-06-2017 Here is the 2nd map review: 0:09 make the arrows go into the mountain, also add an invisible wall there if it isnt there 0:17 make the arrows go inside the mountain even if it wont cover them all 0:29 make sure there is an invisible wall on the mountain side (left side of the shortcut) 0:35 Add an invisible wall to the right, on the [R] version people might jump over the arrows if they are unlucky 0:49 for the [R] version of the map make the arrows on the left end in those trees so people wont get confused 0:59 run those arrows to the billboard to avoid confusion 1:38 Add an invisible wall to the left or some arrows or people will fall of the map (its againts the rules to make maps which can be exited) 1:48 That was unexpected! Gr8 shortcut! But remember to add a ramp so it can be used on the [R] version as well 1:55 Another awesome idea to shortcut! 2:15 tweak the arrows so there isnt such a gap between them (arrows on the right) or replace them with barriers. RE: Unfinished Maps to be suggested soon (Part 2) - MisterJohnson - 30-06-2017 (30-06-2017, 16:55)Tomi Wrote: Here is the 2nd map review: Well...I've got the thing about starting and finishing arrows onto an object..but what I don't get is..why so many invisible walls? I don't want to make a track where people can over do the track's possibilities and there will be a wall to hold them back for their mistake, Shift X is there for a reason Yes, the map is impossible to leave (due to periferic objects), Though I still bellieve that some people can find bumps that will make them fall elsewere at high speeds 1:48- That shortcut isn't supoosed to be taken on [R] version, it can't be noticed but I left enough space betwen the wood platform and the streets, to [R] shortcuts can be taken there, well...that's because the objects from SA are pretty much limited and I couldn't adjust them to an angle that it may be taken on both race directions 2:15-that's quite impossible to do, if I tweak one, I'll have to tweak all the others...making it a mess, the better option is to add a billboard or sth |