NFS: SA - Performance Shop - Printable Version +- Need For Speed :: San Andreas (https://www.nfssa.net) +-- Forum: English Forums (https://www.nfssa.net/forumdisplay.php?fid=6) +--- Forum: Other (https://www.nfssa.net/forumdisplay.php?fid=16) +---- Forum: Archive (https://www.nfssa.net/forumdisplay.php?fid=34) +---- Thread: NFS: SA - Performance Shop (/showthread.php?tid=9018) |
NFS: SA - Performance Shop - ulusoy - 15-11-2017 Hi everyone , this is my nfs performance shop project. I'm thinking of doing more than one garage ( accessory , dyno ) Production By AnGeL_GhoST Thanks For Watching RE: NFS: SA - Performance Shop - Małgo - 15-11-2017 i think omg but i watch watch and what i see? Big dildo xD 0:49 good i like it RE: NFS: SA - Performance Shop - bartekPL - 15-11-2017 that looks amazing but I think it's a bit too dark in front of car (walls etc) RE: NFS: SA - Performance Shop - ulusoy - 15-11-2017 (15-11-2017, 08:53)bartekPL Wrote: that looks amazing but I think it's a bit too dark in front of car (walls etc) there are shadows on the walls they can be reduced would you like me to reduce? RE: NFS: SA - Performance Shop - bartekPL - 15-11-2017 Yes, imo should be a bit brighter RE: NFS: SA - Performance Shop - ulusoy - 15-11-2017 (15-11-2017, 11:30)bartekPL Wrote: Yes, imo should be a bit brighter I am immediately interested (15-11-2017, 11:35)ulusoy Wrote:(15-11-2017, 11:30)bartekPL Wrote: Yes, imo should be a bit brighter [img]<a href=[/img]" /> [img]<a href=[/img]" /> RE: NFS: SA - Performance Shop - MatthewChow - 15-11-2017 Man, your set of shop interiors is just... I damn good idea, it so much helps with the NFSU2 vibes and nostalgia effect. In the future, it would be cool if every shop (individually, not shop type) in the map had a different interior, also based on other NFS games like Carbon, Most Wanted, and any other that has those. It would be that touch that just screams «attention to detail». It's a lot of models, though. Is the garage made with ingame assets, custom models or both? I don't remember seeing those engine block anywhere in the game, but I do recall those TVs from somewhere. Also, is the platform where the car stands meant to spin, like in U2? That'd be cool AF, but, is it possible to lock the camera movement to a single axis so it only moves vertically? RE: NFS: SA - Performance Shop - ulusoy - 15-11-2017 (15-11-2017, 21:17)MatthewChow Wrote: Man, your set of shop interiors is just... I damn good idea, it so much helps with the NFSU2 vibes and nostalgia effect.1-)First I design yes u2 garage maps but I can work on mw garages later but I'm not sure. 2-)Engine block I designed the parts in gta san andreas , gta san andreas in the engine block unfortunately I had to do it myself and it was very difficult. 3-)I just design the map, bartek the movements of the cars will set the camera ups and I will help RE: NFS: SA - Performance Shop - MatthewChow - 15-11-2017 Okey dokey! I just wonder how you made the textures work ingame, that's the hard part for me. For me they never work, they seem okay in in the modeling program but ingame there's no texture there. I never figured that part out. |