Nitrous Purge! - Printable Version +- Need For Speed :: San Andreas (https://www.nfssa.net) +-- Forum: English Forums (https://www.nfssa.net/forumdisplay.php?fid=6) +--- Forum: New Suggestions (https://www.nfssa.net/forumdisplay.php?fid=11) +---- Forum: Archive (https://www.nfssa.net/forumdisplay.php?fid=32) +---- Thread: Nitrous Purge! (/showthread.php?tid=917) |
Nitrous Purge! - Allerek - 11-08-2016 Hi, i'm playing NFS U2 and i saw the nitrous purge! It's pretty good to see this on NFS:SA
RE: Nitrous Purge! - bartekPL - 11-08-2016 I already thought about it but without making them colorable like in UG@ it doesn't make sense and for now it's technically impossible to do because MTA doesn't support customizable effects and custom shaders for them. RE: Nitrous Purge! - Allerek - 11-08-2016 (11-08-2016, 18:00)bartekPL Wrote: I already thought about it but without making them colorable like in UG@ it doesn't make sense and for now it's technically impossible to do because MTA doesn't support customizable effects and custom shaders for them. http://dev.prineside.com/en/gtasa_samp_model_id/model/3515-vgsfountain/ if you make that object size 0 water still poruing RE: Nitrous Purge! - Poker - 11-08-2016 Bartek said few times that (sadly) he dont want to use community objects. RE: Nitrous Purge! - bartekPL - 11-08-2016 I will never use community objects and scripts. This one is not community object but built-in SA object. Ye, after setting scale to 0 there's still water effect but this is effect and can't be modiffed by shader so still no customization. RE: Nitrous Purge! - Endriex - 25-08-2016 RE: Nitrous Purge! - Venom - 25-08-2016 (25-08-2016, 10:45)Endriex Wrote: And it's not possible to customize it. |