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Drift 2.0 Tuning Guide

Napisany przez Nicos21, Yesterday, 20:32
Drift 2.0 Tuning Guide

Offline Nicos21

#1
[Image: 75Wo7O7.png]

Hello! 

This small guide will explain the differences between the old system and the new one, outline the effects of each dyno setting, and share some helpful tips and tricks. This should better prepare you for the Drift 2.0 update!

Introduction

For testing purposes, Drift 2.0 is enabled for all cars, including stock vehicles. To access Drift 2.0, simply switch handling in freeroam or enter a Drift 2.0 race.

For the dyno, use "Drift (freerun)" in freerun and "Drift" in 2.0 races. Remember to assign the dyno setup for these modes for the changes to take effect.


Setup Guide 

There are two important things that need to be noted.

Tires


Downgrading tires previously made your car slower but more controllable with higher drift angles. However, with the new system that rewards speed, it's generally recommended to use PRO tires.

• Weight Reduction

Weight reduction upgrade has a special effect now. Pro WR is very sharp and sensitive, Street is way smoother, and Race is a balance of two. It makes sense to downgrade the weight reduction if your car feels to twitchy and uncontrollable. Keep in mind though that you'll lose some of the high speed maneuverability.

• Power upgrades

For now, engine upgrades don't have an effect (except for the dyno-able gearbox). Yeah, basically you only need handling upgrades, weight reduction, and nitrous, and you got yourself a competitive car. To be updated.

Dyno Guide 

It is highly advised you scrap your old dynos and start over. They are mostly not compatible with Drift 2.0.

• Drivetrain

This setting doesn't actually affect speed, but has some effect on handling.

Acceleration: Increases low speed torque, which can give you higher drift angle and handling smoothness. However the decrease in top speed makes it way harder to initiate on high speeds. Recommended for tight circular maps, like Ebisu maps, Airport, etc. Less so for high speed maps.

Top Speed: Increases top speed and high-speed torque. Makes it easier to drift on extreme speeds, which makes it suitable for high speed tracks, such as Bayside Heights canyons, Kami Road, Desert Rose, etc. 

0 or positive values are great for a generalist build, which is suitable for most tracks, while negative numbers can help you reach higher scores on tight maps.

• Suspension / Bias

It's a very important setting that can make or break your build.

Rear: High negative values can help maintain high drift angles without spinning out, but can make car behavior less predictable, especially during transitions. You can experiment with values as low as -10 if you struggle with spinning.

Front: Works well with rear center of mass builds. Sharpens the handling and can "unfloat" some floaty cars. 

• Suspension / Steering angle

A setting that is important to not overdo. Instant +5 worked previously, but now it needs a little more attention.

Narrow: Makes driving more challenging, but rewards with higher potential speeds. To a point, of course. 

Wide: Just like before, it helps you reach higher drift angles. However, "too much steering angle" is now a thing. If you overdo it, you will start slowing down each time you turn your wheels. 

• Tire pressure

This is the one I was talking about when I said "inversed effect", kinda.

Drift: Enables faster initiations and transitions, particularly at higher speeds. Creates a wider trajectory, leading to slower drifting but potentially more points per distance. However, with the current system, high negative values are generally not recommended due to a significant loss of speed bonus.

Grip: Increases speed and stability. Makes initiation and transition more challenging but can be compensated for with other settings. Generally recommended. You can experiment with values as high as +10 grip with the right tune.

• Brake bias

Simple. I recommend -10, because it allows to stay in the drifting motion while decelerating. Brakes dyno might be reworked in the future.

• Aerodynamics / Center of mass:

Rear: Increases speed and stability on sidewalks and other curbs. Recommended for freerun drifting and bumpy tracks.

Front: Increases drift angle but may make transitions more difficult.

The optimal settings will vary depending on the car due to different default center of mass values and other factors.





That's it bye!
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