We're not a full-on game developer group. It would require our own car recordings, which no-one of us would bother doing.
Even if we add some kind of a filter to existing sounds applied only when the engine is tuned, the sound changes will never sound as good as in UG2 for example, in fact they would sound terrible.
Anways, sound already depends on the engine which the car has, so I don't know what are you talking about in the first sentence.
Most of our current cars have engine sounds based on the engines that are used in their real life versions.
Even if we add some kind of a filter to existing sounds applied only when the engine is tuned, the sound changes will never sound as good as in UG2 for example, in fact they would sound terrible.
Anways, sound already depends on the engine which the car has, so I don't know what are you talking about in the first sentence.
Most of our current cars have engine sounds based on the engines that are used in their real life versions.