(02-01-2018, 01:07)bartekPL Wrote: Catch them? As I said, it's not about skill actually but something else that only few persons know about it how it exactly works and this is the real problem here. We are working on it and should be fixed/reduced soon.about that "someting else" i know what it is, it's a great way to abuse and toptimes has to be disabled after the fix.
(02-01-2018, 03:00)MatthewChow Wrote: Having in mind 30% of racers in a URL event can't finish the course in time, of course...Kepp in mind that E class has around 350 max score, and it's not worth to use in 350, because if you have a full tuned 350, a slightly tuned 350 will beat you.
Everyone loves 0 rewards for half an hour of racing.
This is the only serious issue that has a very easy fix right here.
(01-01-2018, 23:30)MatthewChow Wrote: What, nothing about the 60 seconds time limit once the first guys passes the finish line?The timer should start after the 2nd player or maybe the 3rd.
Make it 80 seconds or make the track have less laps!
(01-01-2018, 19:05)whiteseed Wrote: Less rooms with diffrent score limits (less rooms means more players each room); progressive reward system to make higher score rooms more popular (100% represents current RP & cash reward)good idea but the rewards should be something like this:
200 - 80% reward
280 - 90% reward
360 - 100% reward
440 - 110% reward
unlimited - 120% reward
200 - 125% reward
280 - 110% reward
360 - 100% reward
440 - 90% reward
unlimited - 90% reward