NFS:SA allows you to race with people from all over the world - which means that there might be enormous ping discrepancies between players. When your ping differs from the other player, information is sent to the server at a different speed - information such as your position, and that includes whether you collided with someone and such. If the NFS:SA Team was to enable collisions during races, you'd basically have what you can already see in Freeroam when you bump into someone - it's a coin flip, a 50-50 chance that either you or the other player will be sent flying and the other person will merrily go on their way, almost like they never hit anything.
I'm against this idea. I prefer races to be a test of skill and whether the player can adapt to the track or not. Having your race ruined by someone PIT Maneuvering you into a wall is anything but that.
I'm against this idea. I prefer races to be a test of skill and whether the player can adapt to the track or not. Having your race ruined by someone PIT Maneuvering you into a wall is anything but that.