But, actually, we could make Bounty serve a purpose since it's one of the issues with it, it's there for nothing useful.
For me, Bounty should be used as a multiplier and unlocking system. The more Bounty you have accumulated, the more you get (and lose) from pursuits or some type of race, and passing predefined bounty checkpoints will unlock, for example, the said garage slots, or free aftermarket parts.
It would make sense to be that way, in a real world scenario, someone with a high bounty is someone you respect (or fear, I guess) more, so you're willing to do more for that person, being special favors, freebies, accepting entrance in places other people can't be in, etc.
For me, Bounty should be used as a multiplier and unlocking system. The more Bounty you have accumulated, the more you get (and lose) from pursuits or some type of race, and passing predefined bounty checkpoints will unlock, for example, the said garage slots, or free aftermarket parts.
It would make sense to be that way, in a real world scenario, someone with a high bounty is someone you respect (or fear, I guess) more, so you're willing to do more for that person, being special favors, freebies, accepting entrance in places other people can't be in, etc.
I invite you to eat a sock.