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>> NFS:SA Booster <<

SUVs

Napisany przez Kurtz, 26-03-2016, 18:58
SUVs

Offline Venom

#7
We have plans/completed features of some of these already. I'm only gonna respond to the stuff that is worth doing so.

Sandking isn't a good choice, as it's pretty much a road illegal racing special. Making civil version of it just doesn't much sense, as it's based off the Bowler Wildcat.
Recently I realised that taking cars from older GTA game isn't a good thing, as these cars have even less details than SA cars. Buggy comes from GTA 3 beta but it looks alright. You can notice this problem with counthash for example, even though that's not a R* model.
I also noticed you understand that it's gonna be just offroad, no bullshit (see what I did there).
You can keep making these prototype maps, they're always welcome.

Also, the area for unique SUV won't be mount chilliad. Hint: GTA SA beta map
[Image: oJ6eTtU.gif]


Messages In This Thread
SUVs - by Kurtz - 26-03-2016, 18:58
RE: SUVs - by Tomi - 26-03-2016, 19:08
RE: SUVs - by Spotlight - 26-03-2016, 19:17
RE: SUVs - by bartekPL - 26-03-2016, 19:20
RE: SUVs - by Kurtz - 26-03-2016, 19:36
RE: SUVs - by Helomyname - 23-05-2016, 21:01
RE: SUVs - by Venom - 23-05-2016, 22:07
RE: SUVs - by Helomyname - 23-05-2016, 22:19
RE: SUVs - by Venom - 23-05-2016, 23:13
RE: SUVs - by Helomyname - 23-05-2016, 23:18
RE: SUVs - by Venom - 24-05-2016, 00:06
RE: SUVs - by Helomyname - 24-05-2016, 15:08
RE: SUVs - by Venom - 24-05-2016, 16:24
RE: SUVs - by Helomyname - 24-05-2016, 22:45
RE: SUVs - by Venom - 25-05-2016, 02:29
RE: SUVs - by JJ_Judge - 25-05-2016, 09:42
RE: SUVs - by Venom - 25-05-2016, 11:06
RE: SUVs - by Helomyname - 25-05-2016, 14:04
RE: SUVs - by JJ_Judge - 25-05-2016, 14:06
RE: SUVs - by Venom - 25-05-2016, 14:33
RE: SUVs - by MechaNoxia - 25-05-2016, 16:30
RE: SUVs - by Venom - 26-05-2016, 20:47
RE: SUVs - by Oskiinus - 26-05-2016, 20:54
RE: SUVs - by MechaNoxia - 26-05-2016, 20:53
RE: SUVs - by Helomyname - 26-05-2016, 20:53

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