1. Such squared arrow walls (0:03, 0:21, 0:29) was often considered a bad design decision in the past (0:21, for example, doesn't tell the player where they should turn on the reverse route). You could possibly use the "Green Sabre" map as a reference point, to see how it was done by us with Evov. Because the start area is the same, though it was decorated in a different way.
2. Some of the arrows on this map are placed way too deep and the players wouldn't be able to see it up until they reach a certain point/turn - 0:43, 0:46 and 0:49~0:52 goes as example. The map isn't a huge one, so you could possibly invest some time into making it to look a bit better.
3. Opinions and all, but the name of the map is too generic.
2. Some of the arrows on this map are placed way too deep and the players wouldn't be able to see it up until they reach a certain point/turn - 0:43, 0:46 and 0:49~0:52 goes as example. The map isn't a huge one, so you could possibly invest some time into making it to look a bit better.
3. Opinions and all, but the name of the map is too generic.