I really like the general layout, really creative! The ship section in particular was the highlight 👌
Imo you just gotta change some things and It'll be perfect:
-Use arrows more to indicate direction changes, aka in turns, than in straights. When closing off a straight section try to use props more often. A good example is 0:20 where the arrows are unnecessary and 0:33 where it would be good if they were used but aren't
-Some paths don't seem to be closed off like in 0:39
-Arrows and/or more "natural" props would fit better in the ship then those guardrails from a believability standpoint
-That big arrow wall at 1:26 is kinda... really bad lol, change it to props (something like a roadblock) or at least make it a regular arrow strip
-That jump at 1:48 could be problematic for A class cars specially due to the bridge and the truck at the end. I suggest revising it.
Good luck on your mapping journey, which is a journey I also embarked on recently
Imo you just gotta change some things and It'll be perfect:
-Use arrows more to indicate direction changes, aka in turns, than in straights. When closing off a straight section try to use props more often. A good example is 0:20 where the arrows are unnecessary and 0:33 where it would be good if they were used but aren't
-Some paths don't seem to be closed off like in 0:39
-Arrows and/or more "natural" props would fit better in the ship then those guardrails from a believability standpoint
-That big arrow wall at 1:26 is kinda... really bad lol, change it to props (something like a roadblock) or at least make it a regular arrow strip
-That jump at 1:48 could be problematic for A class cars specially due to the bridge and the truck at the end. I suggest revising it.
Good luck on your mapping journey, which is a journey I also embarked on recently