Bumping because this is important part of any racing game.
These screenshots are from U2 and MW, notice how easly you can see depth even on 4:3 format.
And this is how it looks on NFS:SA on 16:9
Even with wider screen you hardly can tell distance diffrence between "HairyMeets" car and "RS7" one. This is making almost impossible to predict where you should start braking etc. during cornering and other manuvers.
Two another photos showing view range you actually see here with bumper camera.
These screenshots are from U2 and MW, notice how easly you can see depth even on 4:3 format.
And this is how it looks on NFS:SA on 16:9
Even with wider screen you hardly can tell distance diffrence between "HairyMeets" car and "RS7" one. This is making almost impossible to predict where you should start braking etc. during cornering and other manuvers.
Two another photos showing view range you actually see here with bumper camera.