(29-10-2016, 21:32)Venom Wrote: In UG2 it was simple, at certain performance tuning the sound switches to a different sound. This however means twice as many sound samples (currently we have 23 sound types if I'm not mistaken). That equals to another at least 50 hours of work (there's a lot of editing to be done and finding suitable sound recordings is usually difficult as well).
nope.
in future will be cool see this