not much decoration
not much arrow wall
not much turns
though you can put a little more time on arrow walls and there are some gaps that you cant see on forward but on backward.Wait tekk to write something about it
That's a lot of sub_roadbarrier props. Can't say it's a bad thing unless these were placed badly, will see.
I'd suggest to close the huge gap on the right side @ 1:13, because that could confuse some players on the reverse route.
Also 1:36, that arrow wall on the right looks a bit bad to me. Pretty sure you can change the entire curve there to make it to look more appropriate. No real need to connect it to the sub_roadbarrier as it's done right now, IMO.
(05-05-2022, 16:20)Tekk Wrote: That's a lot of sub_roadbarrier props. Can't say it's a bad thing unless these were placed badly, will see.
I'd suggest to close the huge gap on the right side @ 1:13, because that could confuse some players on the reverse route.
Also 1:36, that arrow wall on the right looks a bit bad to me. Pretty sure you can change the entire curve there to make it to look more appropriate. No real need to connect it to the sub_roadbarrier as it's done right now, IMO.
at 1:13, i fixed it the huge gaps with arrow wall and also i change a little bit about the arrow wall at left side so the road is not that narrow
at 1:36 i have 2 option
option 1 :
option 2 :
so you can choose which one is better
(This post was last modified: 06-05-2022, 07:32 by Devilish.)
(06-05-2022, 07:30)Devilish Wrote: you can choose which one is better
Option 1 looks less cluttered to me, so I'd pick that one over 2nd. You can send the file, though, gotta say that I'm already working with some other stuff so this one will have to wait. If you have your doubts and want to change/add something else, there's still time to do it.