I'm putting together suggestions for a theoretical next major version update for the game:
NFSSA 3.0 Design Document
Tutorial
- Explain to player the basics of the game through text boxes instead of F9 FAQs
- Explain how to join and host custom races, explain how speedtrap and drag work
- Give brief explanation on dyno and suggestions to start the player off
UI
- png or gif image of nfsu/u2 stylized window, with text overlaid instead of current format (Lorimer No. 2 Semibold)
1. General UI, freerun or race
- Save selected language upon login
- Display message upon reaching RP for class unlock
2. Garage Menu UI
- Add the ability of swapping purchased parts
- Add the ability to change drivers from the garage
3. Race Menu (Shift + K) UI
- Display lobby average score before entering
- Add ability to see what players are in the race before entering
Race Types
-
Quick Race Features
- Add the ability to designate specific cars for specific race types or allow to opt out of specific race types for quick race hopper
Race Features
- Party system: start a party as host and start races after inviting enough players
- Series race system: add up to 10 races to run in series, one after the other
- Add endurance races or increase max race laps to 20-25
- Increase max players per race to 6, excluding drag
- Enable light flicking in race
URL Features
- 120-180 second waiting time to force start with a minimum four players
- Increase max players to 10
- Add custom race car select menu to choose what car to enter URL with
- Remove URL lobby hop limit
Pursuit Features
- Add the option to disable the pursuit mode in its entirety
- Delete the special pursuit map and use the standard one instead
- Mark police spawns on the map like how you can see them in NFS: Carbon
Paint Shop Features
- Add the ability to flip and skew vinyls
- Add the ability to choose what side side vinyls project to; left, right, or both
Car Lot Features
- Test drive any car before you buy it at Bayview Speedway, just like you can in the Performance Shop to test dynos
Body Shop Features
- Implement Shopping Cart featured in thread here ( https://www.nfssa.net/thread-11291.html? ) to see the appearance of your completed customization before you purchase it
Performance Shop Features
- Add the ability to assign specific parts to a dyno, making it possible to have 400, 450, and unlimited all on the same car for example
Gameplay Features
- Allow to jump to any garage instead of, or in addition to current airport fast travel system
- Add RP milestone achievements and reward player with cash and/or points
- Add Diamond Hunt toptimes
- Change drift toptimes to score based instead of combo based
- Add more exchange options in point exchange menu (i.e. click the desired currency, points or cash, and have fair conversion rates for all)
- Move police spawn near SF Paint Shop somewhere else
Music/Sound Features
- Add tabs of NFS game soundtracks; Underground, Underground 2, MW 2005 and Carbon selectable, plus a mix of all music or a custom jukebox
- example image: WIP
- Add GPS noises from NFSU2 when GPS loses and regains signal
This list is a work in progress as I am still throwing ideas around.
NFSSA 3.0 Design Document
Tutorial
- Explain to player the basics of the game through text boxes instead of F9 FAQs
- Explain how to join and host custom races, explain how speedtrap and drag work
- Give brief explanation on dyno and suggestions to start the player off
UI
- png or gif image of nfsu/u2 stylized window, with text overlaid instead of current format (Lorimer No. 2 Semibold)
1. General UI, freerun or race
- Save selected language upon login
- Display message upon reaching RP for class unlock
2. Garage Menu UI
- Add the ability of swapping purchased parts
- Add the ability to change drivers from the garage
3. Race Menu (Shift + K) UI
- Display lobby average score before entering
- Add ability to see what players are in the race before entering
Race Types
-
Quick Race Features
- Add the ability to designate specific cars for specific race types or allow to opt out of specific race types for quick race hopper
Race Features
- Party system: start a party as host and start races after inviting enough players
- Series race system: add up to 10 races to run in series, one after the other
- Add endurance races or increase max race laps to 20-25
- Increase max players per race to 6, excluding drag
- Enable light flicking in race
URL Features
- 120-180 second waiting time to force start with a minimum four players
- Increase max players to 10
- Add custom race car select menu to choose what car to enter URL with
- Remove URL lobby hop limit
Pursuit Features
- Add the option to disable the pursuit mode in its entirety
- Delete the special pursuit map and use the standard one instead
- Mark police spawns on the map like how you can see them in NFS: Carbon
Paint Shop Features
- Add the ability to flip and skew vinyls
- Add the ability to choose what side side vinyls project to; left, right, or both
Car Lot Features
- Test drive any car before you buy it at Bayview Speedway, just like you can in the Performance Shop to test dynos
Body Shop Features
- Implement Shopping Cart featured in thread here ( https://www.nfssa.net/thread-11291.html? ) to see the appearance of your completed customization before you purchase it
Performance Shop Features
- Add the ability to assign specific parts to a dyno, making it possible to have 400, 450, and unlimited all on the same car for example
Gameplay Features
- Allow to jump to any garage instead of, or in addition to current airport fast travel system
- Add RP milestone achievements and reward player with cash and/or points
- Add Diamond Hunt toptimes
- Change drift toptimes to score based instead of combo based
- Add more exchange options in point exchange menu (i.e. click the desired currency, points or cash, and have fair conversion rates for all)
- Move police spawn near SF Paint Shop somewhere else
Music/Sound Features
- Add tabs of NFS game soundtracks; Underground, Underground 2, MW 2005 and Carbon selectable, plus a mix of all music or a custom jukebox
- example image: WIP
- Add GPS noises from NFSU2 when GPS loses and regains signal
This list is a work in progress as I am still throwing ideas around.