Hello everyone, its my 1 of 2 last suggestion on this server. So... let's start. [Sorry for my bad english ;P ]
I will repeat my suggestion to increase reward for lower places in normal race:
1st place 100% [its % of reward for winner in full race.]
2nd place: 80%
3rd place 65%
4th place 50%
Why? Its simple, weak players are leaving this server becouse they get realy low amount of RP and $ when they leave. Actualy u get ~25% when u lose.
And now main course:
I think that rewards based on time[top of all] will be better than rewards based on distance, with my idea it will have autobalance abiliti, how it will works then:
Main formula:
Reward= (Top of all on this track and class u drive)/(average of all top of all times [fuck change this name finaly])*x*(actual lap and player number system)
How to get x: x can be static or can be calculated form Top of all on one of Time Trials [this time trial and only this one, and only for one class will have always same reward, ofc time trials have multiplier-Y]:
It just simple math:
x=(static reward)*(avarge of all top of all times [...])/( (top of all on this track and class) * Y )
Ok now why i think this system will be better:
-Ambasador will give same reward as another track with 1min top time = no more multiple rooms of ambasador [its annoying]
-If u have stock car/slow one it will be better to drive short track with lot of corners, than drive v-max based track like ambasador and litle loop, becouse u will finish it faster if u compare it to top off all time = more RP per time. = no more ONLY ambasador races.
-Good driver will get same RP per time at ANY existing track.
-As u see i write "track and class" becouse lower class cars need more time to finish same race, so when u drive A class u get lower reward BUT u finish faster so: Higher class = more race u need to complete to max it out, but still u will spend same time on track, becouse u will finish this races faster. I think that A class should be hardest one to max out not easiest one like now its is.
-No more grinding on ONLY one track becouse it is OP.
Now let's talk about other races:
-Speedtrap will use sprint top of all time to calculate reward w/o multipier
-Drift will use sprint and s-x top of all time with 1,2 becouse u need more time to finish Drift race, but no more to avoid manana grinding mode [no drifting on drift]
-URL ofc will use actualy existing system.
What happens when someone find race with really easy time to beat:
-He will get BIG reward if u compare it to time [it can be called find reward], but then he will make his top of all, so next time he will get much lower reward [normal now], if he will go slow to not beat this time, he will get normal RP per Time.
What happens when someone beat Top of all [autobalance system]:
-It will decrease a bit reward on this track, but also i it will increase reward on all other track, but it will be almost invisible change.
What happens when someone beat top of all on X-claculation track:
-It will increase reward on all of tracks, but it will be rebalanced if u beat some top times on other tracks
All of this changes will be realy almost invisible becouse there is probably over 1000 track [all class separately], but it should keep same reward per time on all tracks.
I think i don't forgot about something...
Additional suggestions:
-Show in lap changer how many RP u can get if u finish this race with x laps [min-max]
-Show in same place how many MIN time u need to finish this race
-Ofc u can also show min - max rp/time
So this should be all
or not, i forgoted, average and X should be calculated every day / every hour or every new top of all [your choice]
Ambasador grinders gonna hate!
I will repeat my suggestion to increase reward for lower places in normal race:
1st place 100% [its % of reward for winner in full race.]
2nd place: 80%
3rd place 65%
4th place 50%
Why? Its simple, weak players are leaving this server becouse they get realy low amount of RP and $ when they leave. Actualy u get ~25% when u lose.
And now main course:
I think that rewards based on time[top of all] will be better than rewards based on distance, with my idea it will have autobalance abiliti, how it will works then:
Main formula:
Reward= (Top of all on this track and class u drive)/(average of all top of all times [fuck change this name finaly])*x*(actual lap and player number system)
How to get x: x can be static or can be calculated form Top of all on one of Time Trials [this time trial and only this one, and only for one class will have always same reward, ofc time trials have multiplier-Y]:
It just simple math:
x=(static reward)*(avarge of all top of all times [...])/( (top of all on this track and class) * Y )
Ok now why i think this system will be better:
-Ambasador will give same reward as another track with 1min top time = no more multiple rooms of ambasador [its annoying]
-If u have stock car/slow one it will be better to drive short track with lot of corners, than drive v-max based track like ambasador and litle loop, becouse u will finish it faster if u compare it to top off all time = more RP per time. = no more ONLY ambasador races.
-Good driver will get same RP per time at ANY existing track.
-As u see i write "track and class" becouse lower class cars need more time to finish same race, so when u drive A class u get lower reward BUT u finish faster so: Higher class = more race u need to complete to max it out, but still u will spend same time on track, becouse u will finish this races faster. I think that A class should be hardest one to max out not easiest one like now its is.
-No more grinding on ONLY one track becouse it is OP.
Now let's talk about other races:
-Speedtrap will use sprint top of all time to calculate reward w/o multipier
-Drift will use sprint and s-x top of all time with 1,2 becouse u need more time to finish Drift race, but no more to avoid manana grinding mode [no drifting on drift]
-URL ofc will use actualy existing system.
What happens when someone find race with really easy time to beat:
-He will get BIG reward if u compare it to time [it can be called find reward], but then he will make his top of all, so next time he will get much lower reward [normal now], if he will go slow to not beat this time, he will get normal RP per Time.
What happens when someone beat Top of all [autobalance system]:
-It will decrease a bit reward on this track, but also i it will increase reward on all other track, but it will be almost invisible change.
What happens when someone beat top of all on X-claculation track:
-It will increase reward on all of tracks, but it will be rebalanced if u beat some top times on other tracks
All of this changes will be realy almost invisible becouse there is probably over 1000 track [all class separately], but it should keep same reward per time on all tracks.
I think i don't forgot about something...
Additional suggestions:
-Show in lap changer how many RP u can get if u finish this race with x laps [min-max]
-Show in same place how many MIN time u need to finish this race
-Ofc u can also show min - max rp/time
So this should be all
or not, i forgoted, average and X should be calculated every day / every hour or every new top of all [your choice]
Ambasador grinders gonna hate!