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Nicos21

Nicos21

  • Registration Date: 01-06-2017
  • Last Visit: 11 hours ago
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  • Group: Server Moderator
  • Total Posts: 34
  • Time online: 3 Days, 11 Hours, 40 Minutes, 38 Seconds
  • Title: Hyze
  • Date of Birth:: 15-06-2001 (23 years old)
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W temacie: Drift 2.0 Tuning Guide

Odpowiedzi: 0

05-01-2025, 20:32

[Image: 75Wo7O7.png]

Hello! 

This small guide will explain the differences between the old system and the new one, outline the effects of each dyno setting, and share some helpful tips and tricks. This should better prepare you for the Drift 2.0 update!

Introduction

For testing purposes, Drift 2.0 is enabled for all cars, including stock vehicles. To access Drift 2.0, simply switch handling in freeroam or enter a Drift 2.0 race.

For the dyno, use "Drift (freerun)" in freerun and "Drift" in 2.0 races. Remember to assign the dyno setup for these modes for the changes to take effect.


Setup Guide 

There are three important things that need to be noted.

Tires

Just like before, downgrading tires make your car slower but more controllable with higher drift angles possible. However, with the new system that rewards speed, it's generally recommended to use PRO tires.

• Weight Reduction

Weight reduction upgrade has a special effect now. Pro WR is very sharp and sensitive, Street is way smoother, and Race is a balance of two. It makes sense to downgrade the weight reduction if your car feels to twitchy and uncontrollable. Keep in mind though that you'll lose some of the high speed maneuverability.

• Power upgrades

For now, engine upgrades don't have an effect (except for the dyno-able gearbox). Yeah, basically you only need handling upgrades, weight reduction, and nitrous, and you got yourself a competitive car. To be updated.

Dyno Guide 

It is highly advised you scrap your old dynos and start over. They are mostly not compatible with Drift 2.0.

• Drivetrain

This setting doesn't actually affect speed, but has some effect on handling.

Acceleration: Increases low speed torque, which can give you higher drift angle and handling smoothness. However the decrease in top speed makes it way harder to initiate on high speeds. Recommended for tight circular maps, like Ebisu maps, Airport, etc. Less so for high speed maps.

Top Speed: Increases top speed and high-speed torque. Makes it easier to drift on extreme speeds, which makes it suitable for high speed tracks, such as Bayside Heights canyons, Kami Road, Desert Rose, etc. 

0 or positive values are great for a generalist build, which is suitable for most tracks, while negative numbers can help you reach higher scores on tight maps.

• Suspension / Bias

It's a very important setting that can make or break your build.

Rear: High negative values can help maintain high drift angles without spinning out, but can make car behavior less predictable, especially during transitions. You can experiment with values as low as -10 if you struggle with spinning.

Front: Works well with rear center of mass builds. Sharpens the handling and can "unfloat" some floaty cars. 

• Suspension / Steering angle

A setting that is important to not overdo. Instant +5 worked previously, but now it needs a little more attention.

Narrow: Makes driving more challenging, but rewards with higher potential speeds. To a point, of course. 

Wide: Just like before, it helps you reach higher drift angles. However, "too much steering angle" is now a thing. If you overdo it, you will start slowing down each time you turn your wheels. 

• Tire pressure

This is the one I was talking about when I said "inversed effect", kinda.

Drift: Enables faster initiations and transitions, particularly at higher speeds. Creates a wider trajectory, leading to slower drifting but potentially more points per distance. However, with the current system, high negative values are generally not recommended due to a significant loss of speed bonus.

Grip: Increases speed and stability. Makes initiation and transition more challenging but can be compensated for with other settings. Generally recommended. You can experiment with values as high as +10 grip with the right tune.

• Brake bias

Simple. I recommend -10, because it allows to stay in the drifting motion while decelerating. Brakes dyno might be reworked in the future.

• Aerodynamics / Center of mass:

Rear: Increases speed (especially driving uphill) and stability on sidewalks and other curbs. Recommended for freerun drifting and bumpy tracks.

Front: Increases drift angle and improves high speed handling, but may make low speed driving sluggish.

The optimal settings will vary depending on the car due to different default center of mass values and other factors.





That's it bye! Blush Blush

W temacie: Shop Community

Odpowiedzi: 1

02-01-2025, 11:31

amazing @orbacle add

W temacie: Circuit Stantos Ride

Odpowiedzi: 2

12-10-2023, 21:55

B-but Santos Ride exists, doesn't it?

The execution is good, but the idea of a small city circuit is well overused

You also might wanna reconsider arrows placement Smile

W temacie: Xx_Ghassen_xX

Odpowiedzi: 12

17-09-2023, 16:05

Ghassen is the best person I have ever met. His kindness and closeness to the community are unparalleled. He goes above and beyond to ensure that every member of the community feels welcomed and valued. Whether a seasoned player or a newcomer, Ghassen makes it a point to engage with them, answer their queries, and make them feel at home within the NFS:SA community.

One remarkable quality that sets Ghassen apart is his incredible sense of humor. He effortlessly infuses joy and laughter into conversations, lightening the atmosphere during intense gaming moments. This ability not only makes interactions with him enjoyable but also contributes to a more positive gaming environment overall.

Moreover, Ghassen has proven to be a steadfast friend, especially during difficult times. He stands as a beacon of support, offering a listening ear and words of encouragement to those facing challenges. His empathetic nature and genuine concern for the well-being of others illustrate his exceptional character.

In terms of contributions to the game, Ghassen's creativity knows no bounds. The "Sonic vs. Shadow" racing track is a prime example of his ingenuity, adding an exciting and unique dimension to the gameplay. Beyond this, he consistently suggests innovative and practical additions that have the potential to enhance the gaming experience for everyone. His dedication to improving the game, paired with his enthusiasm for community involvement, make him the perfect fit for the role of a moderator in NFS:SA.

In conclusion, Ghassen's exceptional qualities of kindness, humor, resilience, and creativity, along with his unwavering commitment to the game and its community, make him the prime candidate for the position of a moderator. He embodies the spirit of NFS:SA and will undoubtedly contribute positively to its growth and prosperity.

+1 This is the best candidate we have ever had.

W temacie: Suggestions Cars

Odpowiedzi: 4

16-09-2023, 11:27

[Image: z83R0RA.jpg]

[Image: UMNUUNY.jpg]

Temat: Drift 2.0 Tuning Guide

Odpowiedzi: 0

05-01-2025, 20:32

[Image: 75Wo7O7.png]

Hello! 

This small guide will explain the differences between the old system and the new one, outline the effects of each dyno setting, and share some helpful tips and tricks. This should better prepare you for the Drift 2.0 update!

Introduction

For testing purposes, Drift 2.0 is enabled for all cars, including stock vehicles. To access Drift 2.0, simply switch handling in freeroam or enter a Drift 2.0 race.

For the dyno, use "Drift (freerun)" in freerun and "Drift" in 2.0 races. Remember to assign the dyno setup for these modes for the changes to take effect.


Setup Guide 

There are three important things that need to be noted.

Tires

Just like before, downgrading tires make your car slower but more controllable with higher drift angles possible. However, with the new system that rewards speed, it's generally recommended to use PRO tires.

• Weight Reduction

Weight reduction upgrade has a special effect now. Pro WR is very sharp and sensitive, Street is way smoother, and Race is a balance of two. It makes sense to downgrade the weight reduction if your car feels to twitchy and uncontrollable. Keep in mind though that you'll lose some of the high speed maneuverability.

• Power upgrades

For now, engine upgrades don't have an effect (except for the dyno-able gearbox). Yeah, basically you only need handling upgrades, weight reduction, and nitrous, and you got yourself a competitive car. To be updated.

Dyno Guide 

It is highly advised you scrap your old dynos and start over. They are mostly not compatible with Drift 2.0.

• Drivetrain

This setting doesn't actually affect speed, but has some effect on handling.

Acceleration: Increases low speed torque, which can give you higher drift angle and handling smoothness. However the decrease in top speed makes it way harder to initiate on high speeds. Recommended for tight circular maps, like Ebisu maps, Airport, etc. Less so for high speed maps.

Top Speed: Increases top speed and high-speed torque. Makes it easier to drift on extreme speeds, which makes it suitable for high speed tracks, such as Bayside Heights canyons, Kami Road, Desert Rose, etc. 

0 or positive values are great for a generalist build, which is suitable for most tracks, while negative numbers can help you reach higher scores on tight maps.

• Suspension / Bias

It's a very important setting that can make or break your build.

Rear: High negative values can help maintain high drift angles without spinning out, but can make car behavior less predictable, especially during transitions. You can experiment with values as low as -10 if you struggle with spinning.

Front: Works well with rear center of mass builds. Sharpens the handling and can "unfloat" some floaty cars. 

• Suspension / Steering angle

A setting that is important to not overdo. Instant +5 worked previously, but now it needs a little more attention.

Narrow: Makes driving more challenging, but rewards with higher potential speeds. To a point, of course. 

Wide: Just like before, it helps you reach higher drift angles. However, "too much steering angle" is now a thing. If you overdo it, you will start slowing down each time you turn your wheels. 

• Tire pressure

This is the one I was talking about when I said "inversed effect", kinda.

Drift: Enables faster initiations and transitions, particularly at higher speeds. Creates a wider trajectory, leading to slower drifting but potentially more points per distance. However, with the current system, high negative values are generally not recommended due to a significant loss of speed bonus.

Grip: Increases speed and stability. Makes initiation and transition more challenging but can be compensated for with other settings. Generally recommended. You can experiment with values as high as +10 grip with the right tune.

• Brake bias

Simple. I recommend -10, because it allows to stay in the drifting motion while decelerating. Brakes dyno might be reworked in the future.

• Aerodynamics / Center of mass:

Rear: Increases speed (especially driving uphill) and stability on sidewalks and other curbs. Recommended for freerun drifting and bumpy tracks.

Front: Increases drift angle and improves high speed handling, but may make low speed driving sluggish.

The optimal settings will vary depending on the car due to different default center of mass values and other factors.





That's it bye! Blush Blush

Temat: 18 simple, yet impactful changes

Odpowiedzi: 6

04-12-2022, 12:43

Hello!

While we all want new cars, tuning parts, or activities, let's be realistic: such updates are pretty hard to make. What I prepared today is a list of relatively small and simple to implement changes, quality of life improvements, and bug fixes, which, however, will have a huge impact on the gameplay nonetheless. Adding some of these suggestions to every upcoming big update will be great!

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Suggestion #1

Solve the "Your magazine gallery is full" situation.

I shouldn't really explain this one. Most of you know well how frustrating it is to get this message, especially when you drive a slow vehicle. You have to go back to the garage, delete covers, and then travel all the way back. This process is painful. 

I offer two reasonable solutions; both are relatively easy to implement!

1. After you make a cover photo you will have a simple option just not to save it. I prefer this one. 

[Image: EoLwT52.png]

2. Alternatively, when attempting to start the magazine run with a full gallery, the game will offer to open the gallery menu directly from the freerun, so that you can get rid of some unnecessary covers. This might be easier one to integrate.

[Image: pDjXAdi.png]

[Image: CVAJnIr.png]

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Suggestion #2
On entering the magazine run, warn the player if the chosen car has below 3 stars of visual rating, so he doesn't accidentally screw the vinyl run streak.

[Image: 0scZcUR.png]

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Suggestion #3
Add an ability to bind multiple buttons to one action in F11 -> Keybinds.

This is a very welcome addition, especially for gamepad users, as right now you cannot bind one action (e.g. reset car) to both devices.


[Image: 2U0N1IR.png]

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Suggestion #4
Add the ability to browse bumpers with widebody kit being installed.

While browsing, the body kit gets disabled (hidden). If you attempt to purchase a bumper, the game should warn that this action will also remove the widebody.

[Image: hv9iWbl.png]


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Suggestion #5
Notify the player whenever he unlocks new upgrades for his car.

Many will agree that this is a pretty useful feature that makes progress feel more natural and simply saves time. There are different ways to implement this, and the simplest ones are to reuse the existing systems. For example:
 
1. Use the on screen text notification system commonly used all around the server (diamond hunt results, successful challenge series completion, etc.) This is probably the easiest way, but I find it too disturbing.

[Image: zaR7ksO.png]

2. Alternatively, reuse the Daily Task / TaskPoint popup message. The way I'd prefer, personally.

[Image: bB78aD6.png]

3. One more option is to utilize the popup message that is currently used for standart/drift mode switch in freerun. I like this way as well.

[Image: JZ2J7ep.png]

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Suggestion #6
Add search bar to the body & accessories shops (and dyno probably)

Are you tired of scrolling through a thousand items just to get the one you need? I am. The search bar can save you massive amounts of time if you just know the name of an item you need. A little, but very impactful change.

[Image: lrU7foC.png]

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Suggestion #7
Allow to rotate the vehicle in body & accessories shops

Sometimes it's quite hard to see a tuning part due to poor lighting and/or dark color of the car. Just like the paint shop or garage, we should be able to rotate our car with LMB+RMB (or MMB)

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Suggestion #8
In accessories shop, split neons, window tints, and lights colors into sub-categories

For example, window tints will be split into light, dark, pearlescent and unique sub-categories. It's a great time saver.

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Suggestion #9
Disable drift game mode from quick races

The reason why we should do that is obvious - it never works. Drift is the mode that requires specific cars, which people have a few or don't have at all. The chance of all players in the lobby randomly getting a competitive drift vehicle is mathematically close to 0%. Should I even remind that only a small percentage of players can drift somewhat properly? That makes all quick drifts unfair and awkward. I genuinely think that quick races are way more fun than personal ones, but many players refuse to play them just because of the bad random drift experience they had.

Update: Old drift has been changed for Drift 2.0, a game mode that is more friendly with random cars.

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Suggestion #10
Permanently increase rewards for drift races

I'm not the biggest fan of this game mode, but drifts are up to 5 times worse at reward/time ratio than sprints or circuits, therefore they are unreasonable to play unless you do it for fun or 500,000 points daily.

Update: Drift 2.0 has good rewards.

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Suggestion #11
Add real time scores to drift races

Right now the counter updates only when a player finishes drifting, and before that stays completely static. Real time scores would give a clearer understanding of rivals performance. Drift races will feel much more alive and competitive. Earlier I thought that it's too hard to implement, but now we have live scores in speed drift challenges, and that gives me hope!

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Suggestion #12
In the paint shop, allow to manually type in values out of the slider limit.

Have you experienced a situation like that: you want to put a sponsor to the rear bumper, but it doesn't go far enough, as the slider is already at the limit (300)? Well, to counter that we can allow to manually type negative numbers or numbers greater than 300. This, in some sense will be revolutionary. To avoid any possible abuse, we can limit numbers (for example, -5000 and 5000)

Update: Done!

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Suggestion #13 (Partially done)
Add more decals, and maybe redraw old ones in HQ. Why not?

Update: Some new decals were added after the creation of this post, nice! Take it further!

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Suggestion #14
Fix broken sticker preview.

For a long time some categories of stickers are broken. It is a very unfortunate bug, especially for the shapes (as they don't have unique names to search for effectively, and it's one of the most used categories)

[Image: 1VypgiP.png]

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Suggestion #15
Remove this cop in San-Fierro

This suggestion might sound silly, but I have an objective reason. You see, this policeman blocks the most convenient ways to 3 shops at once: the paint shop, accessories shop and the car lot. 

[Image: LVX63ZL.png]

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Suggestion #16
Fix not entering "hidden" (in cover) state when entering the cooldown mode while standing on the marker

[Image: LdozeVX.png]

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Suggestion #17
If cops spot you while you're hidden, the pursuit will continue anyway - fix that

In NFS: Most Wanted, the "hidden" state is a guarantee of a getaway, even if cops spot you. In NFS:SA, however, cops can get in almost every cover (especially on higher heats where they have more time to do that) and continue the pursuit, which makes covers unsafe. Making cops blind may not be realistic, but it will make intended covers much more useful.

Update: Done!

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Suggestion #18
The free camera mode

I know that this was suggested a million times and is not particularly easy to implement. However, I want to give a few arguments of my own to show that it isn't so impossible. 

I found a free open-source cam hack MTA script, which I will attach to this thread. It is very light and simple (really), and at the same time it has all the necessary functions like smooth camera movement, zoom and tilt. I don't encourage to use it as is, but it is a valuable example that may help to create our own, even better system.

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Thanks for reading! I would love to discuss this thread with you! Share your thoughts on these suggestions, and, of course, send yours! I may edit this thread from time to time to add mine and your suggestions fitting for this topic.

Cheers!

Temat: Shopping Cart (Tuning preview) (Rewritten)

Odpowiedzi: 25

06-05-2019, 15:30

Hello there! If you played NFS: Most Wanted, Carbon or Prostreet, you must remember the system that allows you to look on your car with all tuning you would like without paying any money. In game its called shopping cart. Personally, i'd call it tuning preview. NFS: Underground 1/2 doesnt contain this system and that's sad, because external tuning in those games is one of the main features. And what about NFS:SA? It also contains a lot of tuning that is not cheap and also doesnt contain shopping cart. There I will explain why it must contain.

Reasons to have shopping cart in game
- Huge saving of your money. Sometimes you don't even know what exactly you want and you try different parts, spending a lot of money and nerves. After the update feel free to try any combinations without paying any money.
- Ability to check incompatible parts (example: bumpers if you already have bodykit) (Body Shop)
- Getting livery idea combining the body parts (Body shop)
- It's easier to make an URL car (Performance shop) (Additional Suggestion: would be interesting if we could check how the car drives without paying)
- Ability to get back to your previous livery you had before without spending VP on saving. (very useful if you have the slots in use) (Paint shop) 

Example of how it will be working
I made some pictures (sorry for the quality and my 2019 grammar). Look at the first one.

Pick everything you like. You are not limited at picking parts, but if you ran out of bodypoints or money, there will be a warning. There you can see price of all choise, bodypoints needed, amount of parts you picked.


[Image: mO2Lfez.png]


Old system still remains and is useful if you want to buy couple of parts fast.


[Image: Z75c0cT.png]


You got everything wanted? Time to purchase.
Shopping cart menu is now standing infront of "Front Bumper". Also you should be able to click on the cart icon under parts amount number (check the picture #1).


[Image: 2PzXhv0.png]


The shopping cart menu itself. There you can finally apply parts you want to buy. There you can see price of all choise, of every single item, bodypoints needed (as for the all choise, so for single items), names and categories of items. You can delete some items if you haven't wallets on them or changed your mind.

Cancel button returns you to shop and you can continue picking. Remove all button does what it says. Unlock & Buy button applies tuning to your car and makes money and bodypoints spent.


[Image: TCoADQH.png]


Bonus suggestion
I think you know that in Body shop and Accessories shop, unlike the performance shop, parts you purchased before aren't free after removing. But the suggestion is not only about it, but about the ability to save your carts. What do I mean: it's like the vinyl saving, but saving body parts or performance setup.

Performance shop example (imagine picture xd):
- URL Setup
- Drift Setup
- Full Tuned Setup, etc.

Body shop:
- Drift Body
- Race Body 
- Drag Body, etc.

You can save the cart with parts you didn't purchase yet to buy them later, or you can save the cart you already purchased to switch between differend styles for example.

Will it cost money? Personally, I would like to see the similar thing to the dyno setups. 1,000$ for saving performance cart (1 is free) and 500$ for exterior (Body shop or Accessories shop). Changing between carts is free.

Thank you very much for reading. Thanks for your positive feedback! Now we got more than 5000 views. I rewrote the suggestion from a scratch today, and someday I probably will remake the pictures (and also make some for bonus suggestion). 

Thanks again. I'd be glad to discuss it (you can write me forum private message, write here or contact me in server (I am :Hyze) )

Good luck.