(18-10-2019, 10:59)EloRamzes Wrote: Sometimes downforce on 10 is horrible idea10 Downforce has been best for all the cars that i have tried. But i have not tried all the cars. If you have any examples of cars that do better without it, Feel free to share.
Nick33BC
Nick33BC
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Lista przyjaciółW temacie: Simplified Dyno Guide (Unfinished)
Odpowiedzi: 1226-10-2019, 06:28
This guide was made to be more general and easy to understand for new players and not over complicated. Me and a few other people were suggesting adding dyno info ingame inside the dyno shop at the time, So once that got added this guide stopped being updated.
W temacie: Quality of life improvements
Odpowiedzi: 3903-05-2019, 23:56
(03-05-2019, 22:54)Tekk Wrote:On the first page of the thread, Under Geimeris123's post.(03-05-2019, 19:03)Nick33BC Wrote: But if you read what i was saying before, I was giving the idea of being able to unlock more car slots as you progress. Stuff like 3 or 5 car slots for every 250K RP. So you have something to continue working for.
To be honest, I can't find this anywhere. Maybe I'm blind.
W temacie: Quality of life improvements
Odpowiedzi: 3903-05-2019, 19:03
(03-05-2019, 17:11)Tekk Wrote: No one makes you to donate, it's still perfectly possible to play the game without it.I didn't say it makes people have to donate, I never said it's impossible to play without donating. Where did you get that from? I said,
(03-05-2019, 12:03)Nick33BC Wrote: And making the game a pain in the ass just to make people donate is not cool in my book.And i meant "making the game a pain in the ass just to make more people donate is not cool". It is a pain in the ass to only have 5 slots. And telling people to donate to fix that problem isn't fair to players. I played the game without donating and i did fine but that doesn't mean i wasn't annoyed by it. It even made me think of quitting at one point.
(03-05-2019, 17:11)Tekk Wrote: As I already said, no one's forcing you to donate. Especially in the beginning. When you're new, you can't afford yourself much, and all of the other car classes are locked anyways. Giving newcomers more slots is not gonna change anything.Seriously, Where did you get the idea that i was saying it forces you to donate?
But if you read what i was saying before, I was giving the idea of being able to unlock more car slots as you progress. Stuff like 3 or 5 car slots for every 250K RP. So you have something to continue working for. Instead of having to sell all the cars you want to keep to try something new when you get to 350k+ RP. I was never saying low RP people needed more slots.
(03-05-2019, 17:11)Tekk Wrote: So what you're suggesting right now is just giving you *that one useful* thing for free, and with that, leaving the idea of premium to be completely pointless. Yeah right, that will definitely gonna make you to buy it later, sure.Premium gives you unlimited slots. What do you mean for free? I never suggested unlimited slots for free. I am talking about having 8-10 slots at 250K RP and 11-15 Slots at 500K RP. And i mentioned adding a way to donate for more slots permanently which would be a another way to support the server.
Premium would still give unlimited slots. Many high RP players have multiple of every car, If you use a car for many things you may want 3 or 4 of it. Even 40 slots would still be restricting for high RP players. Meaning Premium's unlimited slots would still be worth. And the 10 or so slots you can buy permanent would be a new extra way to gain donations if people don't want the subscription based Premium.
I am normally happy to debate things like this but it is very confusing to me how you have responded, It is like you didn't even read what i said before responding.
W temacie: Quality of life improvements
Odpowiedzi: 3903-05-2019, 12:03
(03-05-2019, 03:23)Tekk Wrote:Whether you are a casual player, A player who wants to try everything or a try-hard the 5 car limit is a pain in the ass. And making the game a pain in the ass just to make people donate is not cool in my book.(02-05-2019, 21:59)Remolit Wrote: That's kind of the point of premium...
10 car slots for "non pay2win" players should be about enough.
Yeah. But actually even 10 is too much. As that would allow every cheapskate to buy most (if not all) of the meta cars and never even think of getting a premium once. Having an infinite amount of car slots is one of the key features, while having more dyno slots and layers probably goes right after. Rest of the stuff doesn't really affect the gameplay all that much. Like, selling your cars for a better price (compared to non-premium) is cool and all, but since you already have premium with the infinite amount of slots, it makes selling idea completely pointless. The only situation where it would be reasonable is when you have literally no money but willing to buy yourself another stock bucket. Though, how can this even be a thing, when just DH + Mag alone giving you +$1800, milestones giving you another +$1200 and freeroam cash is giving you +$2550. That's without doing a single race. IMO, this one shouldn't be changed.
I bought almost every car in the game a long time ago so none of this affects me anymore, I even have 3 SGTs now. I am thinking about the new players, I don't want the new players to be driven off by such things. The idea of buying a premium subscription full of stuff i don't want in the slightest, Just so i can get the 1 thing i need, Which is more car slots so i can play the game properly just feels gross and makes me not want to buy it.
There needs to be more car slots for normal players. How many is up for debate. But 5 is not enough.
Temat: Nick's Car Information Guide
Odpowiedzi: 316-04-2019, 19:42
I noticed there is not much information on what cars are actually like to drive before you buy them. So a lot of people have to ask about cars in-game all the time. But if you have been on the server for a while you will know that asking randoms on the server generally gives you a lot of wrong answers. Hopefully this guide will help a few people.
I will add more cars and information as i go. I have not used all the cars in the game. So i will only be telling you about the cars that i use and have tested.
Everything i say about these cars is from my own experience with them. They may be better or worse, Easier or harder for you to drive. This is just to help get a idea on what they are like.
Difficulty to Learn. Less = Easier to Learn to drive. More = Harder to learn to drive, Especially for new players.
Difficulty to Master. Less = Lower skill ceiling. Easier to handle, Even with max score. More = Will require lots of practice to get good at, With a high skill ceiling.
Overall usefulness in Racing. How useful it is at URLs, Top Times and General Racing.
E Class:
Manana: (Front Wheel Drive)
Overall usefulness: 10
Difficulty to Learn: 2
Difficulty to Master: 5
Intruder: (Rear Wheel Drive)
Overall usefulness: 9
Difficulty to Learn: 5
Difficulty to Master: 8
Washington: (Rear Wheel Drive)
Overall usefulness: 1.5
Difficulty to Learn: 5
Difficulty to Master: 8
Bravura: (Front Wheel Drive)
Overall usefulness: 6
Difficulty to Learn: 1
Difficulty to Master: 4.5
D Class:
Club: (Front Wheel Drive)
Overall usefulness: 10
Difficulty to Learn: 2
Difficulty to Master: 6.5
Kuruma: (All Wheel Drive)
Overall usefulness: 9
Difficulty to Learn: 6
Difficulty to Master: 10
Fortune: (Rear Wheel Drive)
Overall usefulness: 5
Difficulty to Learn: 2
Difficulty to Master: 5
C Class:
Uranus: (Rear Wheel Drive)
Overall usefulness: 7.5
Difficulty to Learn: 5
Difficulty to Master: 9.5
Deluxo: (Rear Wheel Drive)
Overall usefulness: 10
Difficulty to Learn: 4
Difficulty to Master: 8
Flash: (Front Wheel Drive)
Overall usefulness: 5.5
Difficulty to Learn: 3.5
Difficulty to Master: 6
B Class:
Super GT: (Rear Wheel Drive)
Overall usefulness: 10
Difficulty to Learn: 6
Difficulty to Master: 10
Sultan: (All Wheel Drive)
Overall usefulness: 8
Difficulty to Learn: 2.5
Difficulty to Master: 8
Buffalo: (Rear Wheel Drive)
Overall usefulness: 6
Difficulty to Learn: 5
Difficulty to Master: 9.5
Jester: (Rear Wheel Drive)
Overall usefulness: 5
Difficulty to Learn: 6
Difficulty to Master: 9.5
Elegy: (Rear Wheel Drive)
Overall usefulness: 7
Difficulty to Learn: 5
Difficulty to Master: 7
A Class:
Infernus: (Rear Wheel Drive)
Overall usefulness: 10
Difficulty to Learn: 2
Difficulty to Master: 9
Bullet: (Rear Wheel Drive)
Overall usefulness: 6
Difficulty to Learn: 6
Difficulty to Master: ?
I will add more cars and information as i go. I have not used all the cars in the game. So i will only be telling you about the cars that i use and have tested.
Everything i say about these cars is from my own experience with them. They may be better or worse, Easier or harder for you to drive. This is just to help get a idea on what they are like.
Difficulty to Learn. Less = Easier to Learn to drive. More = Harder to learn to drive, Especially for new players.
Difficulty to Master. Less = Lower skill ceiling. Easier to handle, Even with max score. More = Will require lots of practice to get good at, With a high skill ceiling.
Overall usefulness in Racing. How useful it is at URLs, Top Times and General Racing.
E Class:
Manana: (Front Wheel Drive)
Overall usefulness: 10
Difficulty to Learn: 2
Difficulty to Master: 5
Intruder: (Rear Wheel Drive)
Overall usefulness: 9
Difficulty to Learn: 5
Difficulty to Master: 8
Washington: (Rear Wheel Drive)
Overall usefulness: 1.5
Difficulty to Learn: 5
Difficulty to Master: 8
Bravura: (Front Wheel Drive)
Overall usefulness: 6
Difficulty to Learn: 1
Difficulty to Master: 4.5
D Class:
Club: (Front Wheel Drive)
Overall usefulness: 10
Difficulty to Learn: 2
Difficulty to Master: 6.5
Kuruma: (All Wheel Drive)
Overall usefulness: 9
Difficulty to Learn: 6
Difficulty to Master: 10
Fortune: (Rear Wheel Drive)
Overall usefulness: 5
Difficulty to Learn: 2
Difficulty to Master: 5
C Class:
Uranus: (Rear Wheel Drive)
Overall usefulness: 7.5
Difficulty to Learn: 5
Difficulty to Master: 9.5
Deluxo: (Rear Wheel Drive)
Overall usefulness: 10
Difficulty to Learn: 4
Difficulty to Master: 8
Flash: (Front Wheel Drive)
Overall usefulness: 5.5
Difficulty to Learn: 3.5
Difficulty to Master: 6
B Class:
Super GT: (Rear Wheel Drive)
Overall usefulness: 10
Difficulty to Learn: 6
Difficulty to Master: 10
Sultan: (All Wheel Drive)
Overall usefulness: 8
Difficulty to Learn: 2.5
Difficulty to Master: 8
Buffalo: (Rear Wheel Drive)
Overall usefulness: 6
Difficulty to Learn: 5
Difficulty to Master: 9.5
Jester: (Rear Wheel Drive)
Overall usefulness: 5
Difficulty to Learn: 6
Difficulty to Master: 9.5
Elegy: (Rear Wheel Drive)
Overall usefulness: 7
Difficulty to Learn: 5
Difficulty to Master: 7
A Class:
Infernus: (Rear Wheel Drive)
Overall usefulness: 10
Difficulty to Learn: 2
Difficulty to Master: 9
Bullet: (Rear Wheel Drive)
Overall usefulness: 6
Difficulty to Learn: 6
Difficulty to Master: ?
Temat: Simplified Dyno Guide (Unfinished)
Odpowiedzi: 1220-02-2019, 21:37
This dyno guide is meant to be easy to understand and new player friendly. It will not be 100% in-depth to try and keep it simple and understandable.
But there still might be some information even for the old players to learn.
This is a racing dyno guide, This guide may not help for drifting.
Message to all new players: Remember to assign your dynos!
Click the "View Spoiler" button to view information on the dyno slider you want to learn about!
- Tire Pressure
- Downforce - Aerodynamics
- Center of Mass for RWD - Aerodynamics (WIP)
- Center of Mass for FWD - Aerodynamics
- Center of Mass for AWD - Aerodynamics
- Drivetrain
- Brake Bias
- Suspension Stiffness - Suspension
- Ride Height - Suspension
- Suspension Bias - Suspension (Unfinished)
- Steering Angle - Suspension
Updated: 23/02/2019
- Added more to Ride Height information.
- Added Steering Angle information.
- Added Drivetrain information.
Updated 21/03/2019
- Fixed some typos.
- Added Suspension Stiffness work in progress information.
Updated 26/10/2019
- Small fixes.
- Multiple small updates.
But there still might be some information even for the old players to learn.
This is a racing dyno guide, This guide may not help for drifting.
Message to all new players: Remember to assign your dynos!
Click the "View Spoiler" button to view information on the dyno slider you want to learn about!
- Tire Pressure
Updated: 23/02/2019
- Added more to Ride Height information.
- Added Steering Angle information.
- Added Drivetrain information.
Updated 21/03/2019
- Fixed some typos.
- Added Suspension Stiffness work in progress information.
Updated 26/10/2019
- Small fixes.
- Multiple small updates.