Race reward changes suggestion - Printable Version +- Need For Speed :: San Andreas (https://www.nfssa.net) +-- Forum: English Forums (https://www.nfssa.net/forumdisplay.php?fid=6) +--- Forum: New Suggestions (https://www.nfssa.net/forumdisplay.php?fid=11) +--- Thread: Race reward changes suggestion (/showthread.php?tid=9098) Pages:
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Race reward changes suggestion - Akamataa - 21-11-2017 Hello everyone, its my 1 of 2 last suggestion on this server. So... let's start. [Sorry for my bad english ;P ] I will repeat my suggestion to increase reward for lower places in normal race: 1st place 100% [its % of reward for winner in full race.] 2nd place: 80% 3rd place 65% 4th place 50% Why? Its simple, weak players are leaving this server becouse they get realy low amount of RP and $ when they leave. Actualy u get ~25% when u lose. And now main course: I think that rewards based on time[top of all] will be better than rewards based on distance, with my idea it will have autobalance abiliti, how it will works then: Main formula: Reward= (Top of all on this track and class u drive)/(average of all top of all times [fuck change this name finaly])*x*(actual lap and player number system) How to get x: x can be static or can be calculated form Top of all on one of Time Trials [this time trial and only this one, and only for one class will have always same reward, ofc time trials have multiplier-Y]: It just simple math: x=(static reward)*(avarge of all top of all times [...])/( (top of all on this track and class) * Y ) Ok now why i think this system will be better: -Ambasador will give same reward as another track with 1min top time = no more multiple rooms of ambasador [its annoying] -If u have stock car/slow one it will be better to drive short track with lot of corners, than drive v-max based track like ambasador and litle loop, becouse u will finish it faster if u compare it to top off all time = more RP per time. = no more ONLY ambasador races. -Good driver will get same RP per time at ANY existing track. -As u see i write "track and class" becouse lower class cars need more time to finish same race, so when u drive A class u get lower reward BUT u finish faster so: Higher class = more race u need to complete to max it out, but still u will spend same time on track, becouse u will finish this races faster. I think that A class should be hardest one to max out not easiest one like now its is. -No more grinding on ONLY one track becouse it is OP. Now let's talk about other races: -Speedtrap will use sprint top of all time to calculate reward w/o multipier -Drift will use sprint and s-x top of all time with 1,2 becouse u need more time to finish Drift race, but no more to avoid manana grinding mode [no drifting on drift] -URL ofc will use actualy existing system. What happens when someone find race with really easy time to beat: -He will get BIG reward if u compare it to time [it can be called find reward], but then he will make his top of all, so next time he will get much lower reward [normal now], if he will go slow to not beat this time, he will get normal RP per Time. What happens when someone beat Top of all [autobalance system]: -It will decrease a bit reward on this track, but also i it will increase reward on all other track, but it will be almost invisible change. What happens when someone beat top of all on X-claculation track: -It will increase reward on all of tracks, but it will be rebalanced if u beat some top times on other tracks All of this changes will be realy almost invisible becouse there is probably over 1000 track [all class separately], but it should keep same reward per time on all tracks. I think i don't forgot about something... Additional suggestions: -Show in lap changer how many RP u can get if u finish this race with x laps [min-max] -Show in same place how many MIN time u need to finish this race -Ofc u can also show min - max rp/time So this should be all or not, i forgoted, average and X should be calculated every day / every hour or every new top of all [your choice] Ambasador grinders gonna hate! RE: Race reward changes suggestion - bartekPL - 21-11-2017 Well, kinda nice idea and well explained, I like it. I don't know if we will change it or not, thats many changes and it need good optimization. We will think about it. RE: Race reward changes suggestion - Akamataa - 21-11-2017 I'm glad to hear it, i also have suggestion to crew ranking and crew money menagment but now i have no time to write it ;/ RE: Race reward changes suggestion - scaftz - 21-11-2017 Seems complicated at first but i got the idea, and i personally like it. No more repetitive races to grind RP with. Just hope that SUV or Vintage classes won't be a grindfest after this got implemented, since they got relatively poor toptimes due to being rarely played. RE: Race reward changes suggestion - Akamataa - 21-11-2017 It will get balanced fast, becouse players will make better and better top times, also, what is bad i driving suvs and vintage? its even better. Also, u can get better reward per time only when u get top of all this is the reason why i call it Autobalance. And better top times in vintage / suv = litle better rewards in other car class RE: Race reward changes suggestion - scaftz - 21-11-2017 What's the point of decreasing other classes rewards, it will just encourage people to grind certain classes. Edit: sorry i mistaken it as less rewards RE: Race reward changes suggestion - Akamataa - 21-11-2017 You are wrong all car class will get same RP if u compare it to time. if e class make 8 laps of race a class can make 9 or even 10 laps of same race, and get same rp. Good driver will get same rp in any race and with any car class if u compare it to time on track. RE: Race reward changes suggestion - bartekPL - 21-11-2017 But look that you also have to wait between races in menu so still only longest races will be taken. RE: Race reward changes suggestion - Akamataa - 21-11-2017 But u can make longer race Ofc u can just limitate it to SUV [becouse of offroad races] class top time in calculation, and then all class will get same reward, and still it will be better than actual system, but then probably more players will use A class or B. Hmm i think it will be better if players will use more Slow cars. A class here is litle overpowered, and gridners use infernus too much. If u calculate difference between Suv and A class on v-max based tracks u get max 20% of difference, but its only on v-max based tracks and im comparing worest class [with helloname weak top times] with best players top times in A class. RE: Race reward changes suggestion - MisterJohnson - 22-11-2017 This definitly needs to happen |