Double Countryside - Printable Version +- Need For Speed :: San Andreas (https://www.nfssa.net) +-- Forum: English Forums (https://www.nfssa.net/forumdisplay.php?fid=6) +--- Forum: Maps Showroom (https://www.nfssa.net/forumdisplay.php?fid=29) +--- Thread: Double Countryside (/showthread.php?tid=11623) |
Double Countryside - kayra999 - 07-11-2020 Okay so I am basically posting my maps that I made when I found a good route to play so this is gonna be a long list since I have a lot of route ideas in my mind. Made By Evov777/Essex777 Blue Roll V2 [color=rgba(62, 128, 216, 0.86)]https://youtu.be/x6NAg6jK1P0[/color] Angel Wipeout V2 [color=rgba(62, 128, 216, 0.86)]https://youtu.be/oR2zHr4ApJ0[/color] RE: Double Countryside - Helomyname - 08-11-2020 the arrow placement is messy, does not look good RE: Double Countryside - kayra999 - 08-11-2020 (08-11-2020, 11:25)Helomyname Wrote: the arrow placement is messy, does not look good Do you mean the whole map doesnt look good or just arrow placement ? I can change arrow placement quite easily RE: Double Countryside - Tekk - 08-11-2020 (07-11-2020, 19:04)kayra999 Wrote: Blue Roll Looks like a fun route, especially the reverse one. Not too long and not too short, so probs won't have any issues with finding a party to play this map. Love the additional decorations such as the barns around the Blueberry Acres area. Also noticed a few additional trees, however, the size of some could be changed or they could be replaced with the smaller tree groups (e.g. @ 1:32) - the pine trees are simply too big for that particular corner. The coordinates for some objects could be tweaked as well, like the barn that's clipping through the ground @ 1:36 and some arrow walls. Either way, the route is totally fine to me. I'd just invest a bit more time into polishing the visuals and making the map a bit more visual-appealing. (07-11-2020, 19:04)kayra999 Wrote: Angel Wipeout The arrows on this one truly looks wonky to me. I believe Helo was mainly talking about this particular map. For example, the first arrow wall you see @ 0:05 could be easily changed into a curve, same goes for the one @ 0:07. When you enter the sawmill area @ 0:15 (and up to 0:23) I'd put some markers there to signify the zone that you're allowed to use/drive through. This part is too wide/open so you gotta show the people where the checkpoints are placed. I'd suggest using the basic red cones for that, as they work for pretty much every visual theme and area, including this one. At 0:36 the tree group placements looks way too repetitive/cheap. So I'd redo this particular part to make it more rich-looking with the different tree models, or possibly rework it in some other way. --- Wait for Scaftz to leave a comment, he will likely notice something else and give a few tips on the competitive aspects. RE: Double Countryside - kayra999 - 09-11-2020 (08-11-2020, 21:44)Tekk Wrote:(07-11-2020, 19:04)kayra999 Wrote: Blue Roll Blue Roll Ah The tree problem yes I really need to understand how these tree work but yeeeeah I can change these and that yea pretty much fixable. Angel Wipeout Oookey looks like I need to change arrows a little not a much of a problem and the trees yet again.Yeah I need to work some more on this map RE: Double Countryside - kayra999 - 09-11-2020 Okeeey so I tried some things Blue Roll - https://youtu.be/x6NAg6jK1P0 Angel Wipeout https://youtu.be/oR2zHr4ApJ0 RE: Double Countryside - scaftz - 09-11-2020 So these are pretty much just proof of concept with all the messy arrows and stuffs although both seems like would become nice maps. Show the full map again after a proper mapping. RE: Double Countryside - kayra999 - 10-11-2020 Last Versions Blue Roll https://youtu.be/GkiZErVaLOg Angel Wipeout https://youtu.be/1lT5ol4fpw4 RE: Double Countryside - scaftz - 15-11-2020 Blue Roll 0:10 - The right side arrows are just not needed. 0:33 - Sinking arrows bad. RE: Double Countryside - kayra999 - 15-11-2020 (15-11-2020, 18:00)scaftz Wrote: Blue Roll |