(07-11-2020, 19:04)kayra999 Wrote: Blue Roll
Looks like a fun route, especially the reverse one. Not too long and not too short, so probs won't have any issues with finding a party to play this map. Love the additional decorations such as the barns around the Blueberry Acres area. Also noticed a few additional trees, however, the size of some could be changed or they could be replaced with the smaller tree groups (e.g. @ 1:32) - the pine trees are simply too big for that particular corner. The coordinates for some objects could be tweaked as well, like the barn that's clipping through the ground @ 1:36 and some arrow walls. Either way, the route is totally fine to me. I'd just invest a bit more time into polishing the visuals and making the map a bit more visual-appealing.
(07-11-2020, 19:04)kayra999 Wrote: Angel Wipeout
The arrows on this one truly looks wonky to me. I believe Helo was mainly talking about this particular map. For example, the first arrow wall you see @ 0:05 could be easily changed into a curve, same goes for the one @ 0:07.
When you enter the sawmill area @ 0:15 (and up to 0:23) I'd put some markers there to signify the zone that you're allowed to use/drive through. This part is too wide/open so you gotta show the people where the checkpoints are placed. I'd suggest using the basic red cones for that, as they work for pretty much every visual theme and area, including this one.
At 0:36 the tree group placements looks way too repetitive/cheap. So I'd redo this particular part to make it more rich-looking with the different tree models, or possibly rework it in some other way.
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Wait for Scaftz to leave a comment, he will likely notice something else and give a few tips on the competitive aspects.