(30-06-2017, 16:55)Tomi Wrote: Here is the 2nd map review:
0:09 make the arrows go into the mountain, also add an invisible wall there if it isnt there
0:17 make the arrows go inside the mountain even if it wont cover them all
0:29 make sure there is an invisible wall on the mountain side (left side of the shortcut)
0:35 Add an invisible wall to the right, on the [R] version people might jump over the arrows if they are unlucky
0:49 for the [R] version of the map make the arrows on the left end in those trees so people wont get confused
0:59 run those arrows to the billboard to avoid confusion
1:38 Add an invisible wall to the left or some arrows or people will fall of the map (its againts the rules to make maps which can be exited)
1:48 That was unexpected! Gr8 shortcut! But remember to add a ramp so it can be used on the [R] version as well
1:55 Another awesome idea to shortcut!
2:15 tweak the arrows so there isnt such a gap between them (arrows on the right) or replace them with barriers.
Well...I've got the thing about starting and finishing arrows onto an object..but what I don't get is..why so many invisible walls? I don't want to make a track
where people can over do the track's possibilities and there will be a wall to hold them back for their mistake, Shift X is there for a reason
Yes, the map is impossible to leave (due to periferic objects), Though I still bellieve that some people can find bumps that will make them fall elsewere at high speeds
1:48- That shortcut isn't supoosed to be taken on [R] version, it can't be noticed but I left enough space betwen the wood platform and the streets, to [R] shortcuts can be taken there, well...that's because the objects from SA are pretty much limited and I couldn't adjust them to an angle that it may be taken
on both race directions
2:15-that's quite impossible to do, if I tweak one, I'll have to tweak all the others...making it a mess, the better option is to add a billboard or sth