Yeah, straight arrows on turns do not work well, replace them with curved walls.
I agree with Scaftz, prioritize arrows over objects to cover up the route. (easier for the game to load a thousand of same objects than a hundred of various ones)
Another thing, invisible objects don't help with FPS, they still *exist*, just not visible. The game processes them anyway.
I agree with Scaftz, prioritize arrows over objects to cover up the route. (easier for the game to load a thousand of same objects than a hundred of various ones)
Another thing, invisible objects don't help with FPS, they still *exist*, just not visible. The game processes them anyway.